done button working
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parent
201e42b370
commit
08b7dbd9a1
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
@ -163,6 +163,7 @@
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this.btnDone.TabIndex = 8;
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this.btnDone.TabIndex = 8;
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this.btnDone.Text = "Done";
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this.btnDone.Text = "Done";
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this.btnDone.UseVisualStyleBackColor = true;
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this.btnDone.UseVisualStyleBackColor = true;
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this.btnDone.Click += new System.EventHandler(this.btnDone_Click);
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//
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//
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// btnCancel
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// btnCancel
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//
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//
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@ -476,13 +476,35 @@ namespace SpriteLibrary
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}
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}
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void ApplyChanges()
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int IndexOfName(string spritname)
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{
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for(int i=0; i< SpriteInformation.Count; i++)
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{
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if (SpriteInformation[i].SpriteName == spritname)
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return i;
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}
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return -1;
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}
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bool VerifySpriteBeforeSaving()
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{
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{
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if (tbSpriteName.Text == "")
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if (tbSpriteName.Text == "")
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{
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{
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MessageBox.Show("You cannot save a sprite that has no name.");
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MessageBox.Show("You cannot save a sprite that has no name.");
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return;
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return false;
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}
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}
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int index = IndexOfName(tbSpriteName.Text);
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if(index != CurrentSIIndex && index != -1)
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{
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MessageBox.Show("You cannot have two sprites with the same name.");
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return false;
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}
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return true;
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}
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void ApplyChanges()
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{
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if (!VerifySpriteBeforeSaving()) return;
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FormToSpriteInformation();
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FormToSpriteInformation();
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if (CurrentSIIndex > 0 && CurrentSIIndex < SpriteInformation.Count)
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if (CurrentSIIndex > 0 && CurrentSIIndex < SpriteInformation.Count)
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{
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{
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@ -503,10 +525,9 @@ namespace SpriteLibrary
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/// <returns></returns>
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/// <returns></returns>
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bool PromptToApplyChangesAndContinue()
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bool PromptToApplyChangesAndContinue()
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{
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{
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if (tbSpriteName.Text == "")
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if (!VerifySpriteBeforeSaving())
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{
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{
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MessageBox.Show("You cannot save a sprite that has no name.");
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return true; //We could not verify, say we canceled out.
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return true;
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}
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}
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if (ValuesDifferFromData())
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if (ValuesDifferFromData())
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{
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{
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@ -712,5 +733,13 @@ namespace SpriteLibrary
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WeHaveNewItem();
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WeHaveNewItem();
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}
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}
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}
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}
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private void btnDone_Click(object sender, EventArgs e)
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{
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if (PromptToApplyChangesAndContinue())
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{
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Close();
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}
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}
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}
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}
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}
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}
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