108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace SpriteLibrary
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{
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/// <summary>
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/// This is a delegate for a keypress event.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public delegate void SpriteKeyEventHandler(object sender, KeyEventArgs e);
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/// <summary>
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/// This is a system that can be used to check for any keypress on a form. It is usually used through <see cref="SpriteLibrary.SpriteController.IsKeyPressed(Keys)"/>
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/// </summary>
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/// <example>
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/// You want to define a variable on your form, something like:
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///<code Lang="C#">
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/// private KeyMessageFilter the_filter = new KeyMessageFilter();
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///</code>
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/// When the form loads (in the <see cref="System.Windows.Forms.Form.Load"/>
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/// event of the form), set the filter with:
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/// <code Lang="C#">
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/// Application.AddMessageFilter(the_filter);
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/// </code>
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/// And then, to use it, do something like:
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/// <code Lang="C#">
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/// bool Up = m_filter.IsKeyPressed(Keys.W);
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/// bool Down = m_filter.IsKeyPressed(Keys.S);
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/// </code>
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/// Much of this code was found here: <see href="http://stackoverflow.com/questions/1100285/how-to-detect-the-currently-pressed-key"/>
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/// </example>
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internal class KeyMessageFilter : IMessageFilter
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{
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private const int WM_KEYDOWN = 0x0100;
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private const int WM_KEYUP = 0x0101;
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private bool m_keyPressed = false;
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public event SpriteKeyEventHandler KeyDown = delegate { };
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public event SpriteKeyEventHandler KeyUp = delegate { };
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private Dictionary<Keys, bool> m_keyTable = new Dictionary<Keys, bool>();
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public Dictionary<Keys, bool> KeyTable
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{
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get { return m_keyTable; }
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private set { m_keyTable = value; }
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}
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public bool IsKeyPressed()
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{
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return m_keyPressed;
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}
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public bool IsKeyPressed(Keys k)
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{
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bool pressed = false;
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if (KeyTable.TryGetValue(k, out pressed))
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{
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return pressed;
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}
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return false;
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}
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public bool PreFilterMessage(ref Message m)
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{
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if (m.Msg == WM_KEYDOWN)
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{
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KeyTable[(Keys)m.WParam] = true;
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KeyEventArgs e = new KeyEventArgs((Keys)m.WParam);
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KeyDown(null, e);
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m_keyPressed = true;
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}
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if (m.Msg == WM_KEYUP)
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{
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KeyTable[(Keys)m.WParam] = false;
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KeyEventArgs e = new KeyEventArgs((Keys)m.WParam);
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KeyUp(null, e);
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m_keyPressed = false;
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}
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return false;
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}
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public List<Keys> KeysPressed()
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{
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var answer = KeyTable.Where(kvp => kvp.Value== true).Select(kvp => kvp.Key);
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List<Keys> tList = new List<Keys>(answer);
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return tList;
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}
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public void ResetState()
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{
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foreach (Keys key in KeyTable.Keys.ToList())
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KeyTable[key] = false;
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}
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}
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}
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