SpriteLibrary

# Sprite
AnimationDone Property

Report whether or not the animation has been completed. When you tell a Sprite to AnimateOnce, this will report "false" until the animation sequence has been finished. At that time, the value will be "True." The tricky bit is that this is a boolean. If you have not told a sprite to animate once, it will always return "false." If a sprite is paused, this returns "false." The only time this returns "true" is when you tell a sprite to animate once, or animate a few times, and those times have completed. At that time, this will report "True". If you have a sprite with only one frame, it may not look like it is "animating", but it is. It is simply animating that one frame over and over. So, AnimationDone reports false, unless you have told it to animate_once.

Namespace: SpriteLibrary
Assembly: SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax
C#
Copy

    public bool AnimationDone { get; }

#### Property Value

Type: Boolean
See Also

#### Reference

Sprite Class
SpriteLibrary Namespace