SpriteSpriteName Property |
The name of the sprite. Use SetSpriteName(Name) to change this name. Most Named sprites
are used to define what a sprite is. Once you have created a named sprite, you usually use
DuplicateSprite(String) to clone the sprite for use. The basic rule of thumb is
to load your sprites from images once, and name the initial sprites. Then, when you go to use
those sprites, get duplicates of them. The reason for this is because it takes more processing time to initially
create the sprites than it takes to duplicate them.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntaxpublic string SpriteName { get; }
Property Value
Type:
String
See Also