Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
Examples
Tell the sprite to kill itself. It will erase itself and then
be removed from the spritelist. Then it will be gone forever. Sort-of. You see, so long as
you still have a variable that has the sprite, that variable will still be able to reference
the Sprite. The
Destroying value will say that it is trying to be destroyed,
but you can still accidentally do something. You really want to set your variables to null once
you destroy something:
MySprite.Destroy();
MySprite = null;
See Also