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Sprite Fields

The Sprite type exposes the following members.

Fields
  NameDescription
Public fieldCannotMoveOutsideBox
Determine if the sprite will automatically move outside the box. If not, it will hit the side of the box and stick
Public fieldMirrorHorizontally
Flip the image when it gets printed. If your sprite is walking left, flipping it will make it look like it is going right. This works great for many things. But, if your program is gobbling memory or CPU, you may need to consider using Sprite.AddAnimation
Public fieldMirrorVertically
Flip the image when it gets printed. If your sprite looks like it is facing up, doing this will make it look like it faces down. This works great for many things. But, if your program is gobbling memory or CPU, you may need to consider using Sprite.AddAnimation
Public fieldMovementSpeed
The movement speed of the sprite. To make a Sprite move, you need to set the MovementSpeed, the direction (using SetSpriteDirection(Vector), SetSpriteDirectionToPoint(Point), SetSpriteDirectionRadians(Double), or SetSpriteDirectionDegrees(Double)), and the AutomaticallyMoves property. The speed is calculated in pixels per amount of time. A higher number is faster than a lower number.
Public fieldpayload
A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax for doing so is:
public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
You can access the payload and retrieve the various values.
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