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SpriteAnimateOnce Method
Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect. Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will fire off when the animation completes. The variable, Sprite.AnimationDone will be true once the animation finishes animating.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax
C#
public void AnimateOnce(
	int WhichAnimation,
	int AnimationFrameToEndOn = -1
)

Parameters

WhichAnimation
Type: SystemInt32
The animation index you want to use
AnimationFrameToEndOn (Optional)
Type: SystemInt32
Once the animation has finished, display this animation frame. -1, or any number that is not an actual frame, will show the last frame of the animation.
See Also