Ask if the sprite is paused using the specified sprite type (default is PauseAll)
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntaxpublic bool IsPaused(
SpritePauseType What = SpritePauseType.PauseAll
)
Parameters
- What (Optional)
- Type: SpriteLibrarySpritePauseType
The spritePauseType to see if the sprite is paused with
Return Value
Type:
BooleanTrue if the sprite is set to pause the specified item, false if not
See Also