Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect.
Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will
fire off when the animation completes. The variable, Sprite.AnimationDone will be true once the
animation finishes animating.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic void AnimateOnce(
int WhichAnimation,
int AnimationFrameToEndOn = -1
)
Parameters
- WhichAnimation
- Type: SystemInt32
The animation index you want to use - AnimationFrameToEndOn (Optional)
- Type: SystemInt32
Once the animation has finished, display this animation frame.
-1, or any number that is not an actual frame, will show the last frame of the animation.
See Also