SpriteDatabaseWriteToXMLStringT Method |
This is a generic function which the SpriteDatabase uses. It does XML Serialization of most anything,
and generates an XML String. XML Serialization will take any public value of a public class and
make an XML entry for it. It is a very convienent way to save data. You can "Deserialize" the value
with the
ReadFromXMLString function.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic static string WriteToXMLString<T>(
T toSerialize
)
Parameters
- toSerialize
- Type: T
the variable you are trying to turn into XML
Type Parameters
- T
- The type of the item that you are trying to serialize
Return Value
Type:
StringAn XML string
See Also