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SpriteDatabase Constructor

The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources.MySprites, the "filename" would be "MySprites")

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public SpriteDatabase(
	ResourceManager theResourceManager,
	string filename
)

Parameters

theResourceManager
Type: System.ResourcesResourceManager
The ResourceManager for your project. Usually Properties.Resources.ResourceManager
filename
Type: SystemString
Either a path and file (like: @"c:\users\me\Desktop\myfile.xml") or the name of a resource (like: "myfile")
See Also