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SpriteDatabaseSpriteFromName Method

Generate a new, named sprite from a sprite template stored in the database. Most of the time you do not want to use this yourself. SpriteControllers that are defined with a database will automatically look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public Sprite SpriteFromName(
	string Name,
	SpriteController ControllerToUse
)

Parameters

Name
Type: SystemString
The name of the sprite to load. Names are case-sensitive.
ControllerToUse
Type: SpriteLibrarySpriteController
The sprite controller that will store the sprite in its cache

Return Value

Type: Sprite
A new, named sprite, or null if no such template is found.
See Also