Click or drag to resize

SpriteDatabaseLoadObjectFromXmlFileT Method

Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by creating an object and using WriteToXmlFileT(String, T) SpriteDatabase.WriteToXmlFile to save it to a file on your desktop. Then you can drag and drop that file into your project and then use this LoadObjectFromXmlFile function.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public static T LoadObjectFromXmlFile<T>(
	string XMLResourceToLoad,
	ResourceManager MyManager
)
where T : new()

Parameters

XMLResourceToLoad
Type: SystemString
The resource item to load. If you would access it like: properties.resources.myFile, the correct value to put here would be "myFile"
MyManager
Type: System.ResourcesResourceManager
The resource manager. Usually Properties.Resources.ResourceManager

Type Parameters

T
The type of object to load. It could be something as simple as an int, a class, or a list of classes.

Return Value

Type: T
An object of the value you specified. Or null if it fails.
See Also