SpriteDatabaseSave Method |
Tell the database to save the sprite definitions. Use this while you are creating your game.
When you are done, you will usually want to take your sprite definition file and add it to the
resources of your game. The resources cannot be saved to, so you cannot continue to add new sprites
once you are loading and saving them from a resources file. But, the resources file is included with
the program when you build it.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
See Also