SpriteDatabaseGetImageFromName Method |
This function returns an image from the Properties.Resources. If we tell it to UseSmartImages, then
it caches the image in memory. This makes it a little faster to return. If you have a lot of sprites
to load, using this system can speed up things a fair bit. But, try to remember not to change the
image that this returns unless you duplicate it first. Otherwise you will end up changing the image
for all the other times you reference it. This is usualy a bad thing.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic Image GetImageFromName(
string Name,
bool UseSmartImages
)
Parameters
- Name
- Type: SystemString
The string name of the image. If your image is usually named
Properties.Resources.mySpriteImage, you will want to have "mySpriteImage" as the Name passed
to GetImageFromName - UseSmartImages
- Type: SystemBoolean
A parameter stating whether we should cache the image in memory
or simply retrieve it from the resource manager.
Return Value
Type:
ImageThe resource image with the specified name
See Also