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SpriteDatabaseWriteToXMLStringT Method

This is a generic function which the SpriteDatabase uses. It does XML Serialization of most anything, and generates an XML String. XML Serialization will take any public value of a public class and make an XML entry for it. It is a very convienent way to save data. You can "Deserialize" the value with the ReadFromXMLString function.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public static string WriteToXMLString<T>(
	T toSerialize
)

Parameters

toSerialize
Type: T
the variable you are trying to turn into XML

Type Parameters

T
The type of the item that you are trying to serialize

Return Value

Type: String
An XML string
See Also