Give this sprite a name. This way we can make a duplicate of it by specifying the name
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic void SetName(
string Name
)
Parameters
- Name
- Type: SystemString
A string that represents the new name of the sprite
See Also