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SpriteDatabaseReadFromXmlStringT Method

This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything, and generates an XML String. XML Serialization will take any public value of a public class and make an XML entry for it. It is a very convienent way to save and retrieve data. You can "Serialize" the value with the WriteToXMLString function.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public static T ReadFromXmlString<T>(
	string toDeserialize
)
where T : new()

Parameters

toDeserialize
Type: SystemString
an XML string, of something you serialized previously

Type Parameters

T
The type of the item that you are trying to deserialize

Return Value

Type: T
An object of type T
See Also