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Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)

Create a Sprite from an animation image, specifying the number of consecutive frames to grab.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public Sprite(
	Point Start,
	SpriteController Controller,
	Image SpriteImage,
	int width,
	int height,
	int duration,
	int Count
)

Parameters

Start
Type: System.DrawingPoint
A point on the specified image where we begin grabbing frames
Controller
Type: SpriteLibrarySpriteController
The Sprite controller we are associating the sprite with
SpriteImage
Type: System.DrawingImage
An image that we grab the frames from
width
Type: SystemInt32
The width of one frame
height
Type: SystemInt32
The height of one frame
duration
Type: SystemInt32
The number of milliseconds each frame is displayed for
Count
Type: SystemInt32
The number of frames to grab as a part of this animation
See Also