AnimationInfoAnimationToUse Field |
If the sprite is either a mirror sprite, or a rotated sprite, it must be based off of
a pre-existing animation. This value states which animation we copy.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic int AnimationToUse
Field Value
Type:
Int32
See Also