SpriteDatabaseOpenEditWindow Method |
Namespace: SpriteLibrary
public void OpenEditWindow( int FirstItemIndex = -1 )
public partial class MyGameForm : Form { SpriteController mySpriteController = null; SpriteDatabase mySpriteDatabase = null; public MyGameForm() { InitializeComponent(); MainDrawingArea.BackgroundImage = Properties.Resources.Background; MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch; string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); string MyFile = Path.Combine(Desktop, "myFile.xml"); mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile); mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase); mySpriteDatabase.OpenEditWindow(); mySpriteDatabase.Save(); } }
public partial class MyGameForm : Form { SpriteController mySpriteController = null; SpriteDatabase mySpriteDatabase = null; public MyGameForm() { InitializeComponent(); MainDrawingArea.BackgroundImage = Properties.Resources.Background; MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch; //string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //string MyFile = Path.Combine(Desktop, "myFile.xml"); //mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile); mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, "MySpriteDatabase"); mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase); //mySpriteDatabase.OpenEditWindow(); //mySpriteDatabase.Save(); } }