SpriteDatabaseReadFromXmlStringT Method |
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything,
and generates an XML String. XML Serialization will take any public value of a public class and
make an XML entry for it. It is a very convienent way to save and retrieve data. You can "Serialize" the value
with the
WriteToXMLString function.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntaxpublic static T ReadFromXmlString<T>(
string toDeserialize
)
where T : new()
Parameters
- toDeserialize
- Type: SystemString
an XML string, of something you serialized previously
Type Parameters
- T
- The type of the item that you are trying to deserialize
Return Value
Type:
TAn object of type T
See Also