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AnimationInfoAnimationToUse Field

If the sprite is either a mirror sprite, or a rotated sprite, it must be based off of a pre-existing animation. This value states which animation we copy.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public int AnimationToUse

Field Value

Type: Int32
See Also