EduNetworkBuilder/EduNetworkBuilder
2017-06-27 18:34:13 -05:00
..
Properties Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR) 2017-06-27 18:34:13 -05:00
Resources Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR) 2017-06-27 18:34:13 -05:00
add2cfiles.txt Posting through Visual Studio 2017-02-24 14:29:51 +03:00
add2edustrings.txt Posting through Visual Studio 2017-02-24 14:29:51 +03:00
App.config Posting through Visual Studio 2017-02-24 14:29:51 +03:00
DeviceConfig.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
DeviceConfig.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
DeviceConfig.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
EduNetworkBuilder_TemporaryKey.pfx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
EduNetworkBuilder.csproj Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR) 2017-06-27 18:34:13 -05:00
FirewallEditor.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
FirewallEditor.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
FirewallEditor.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_arp.png Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_dhcp.png Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_ping.png Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_ping.xcf Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_tun.png Posting through Visual Studio 2017-02-24 14:29:51 +03:00
img_vpn.png Posting through Visual Studio 2017-02-24 14:29:51 +03:00
IPAddress.cs IP addresses print CIDR of /? if it is not a real CIDR approved subnet mask. For example, a subnet mask of .250 gives a /?, but .252 gives /30. While this is not real-life (real life does not tell us when we use a foolish subnet), it helps considerably when testing things. 2017-06-27 15:37:33 -05:00
IPAddressEntry.cs Minor work on tracert 2017-06-02 12:39:16 -05:00
IPAddressEntry.Designer.cs Better centering of the IP address edit box when first opened. 2017-02-25 10:44:12 +03:00
IPAddressEntry.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
LanguageString.cs Mono does not like my settings for some reason. Moved settings to my own class that loads from properties.settings. Will load/save to xml in another commit. 2017-06-16 11:27:53 -05:00
LinkEditor.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
LinkEditor.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
LinkEditor.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
ListBoxWindow.cs Allow us to ctrl-alt click a puzzle and mark it as solved. This is used often when I am testing them. 2017-06-19 13:39:22 -05:00
ListBoxWindow.Designer.cs Change the anchoring of the filter textbox on the puzzles selection window. 2017-06-20 15:31:59 -05:00
ListBoxWindow.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
NB.cs Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR) 2017-06-27 18:34:13 -05:00
NBSettings.cs Save settings after every solved puzzle 2017-06-19 11:17:09 -05:00
NetTest.cs Added a traceroute test, a puzzle to show off traceroute, and traceroute help info. 2017-03-13 16:32:40 +03:00
NetTestEditor.cs Added a traceroute test, a puzzle to show off traceroute, and traceroute help info. 2017-03-13 16:32:40 +03:00
NetTestEditor.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
NetTestEditor.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
Network.cs Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network 2017-06-21 15:19:19 -05:00
NetworkBuilder.cs ctrl-right-click items to add a "Hide" context menu item. Allows you to hide things in the editor 2017-06-23 15:35:50 -05:00
NetworkBuilder.Designer.cs ESC key clears selected items. 2017-06-06 20:53:16 -05:00
NetworkBuilder.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
NetworkCard.cs Fixed tracert firewall bug. Firewalls would not deal with masq return packet because a secondary item responded. (not the destination) 2017-06-08 10:19:57 -05:00
NetworkCardEditor.cs Save NIC data when we are doing editing. In particular, if we put a VPN password in and then clicked the endpoint, the password was reset. Save the password. 2017-06-20 15:36:26 -05:00
NetworkCardEditor.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
NetworkCardEditor.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
NetworkComponent.cs ctrl-right-click items to add a "Hide" context menu item. Allows you to hide things in the editor 2017-06-23 15:35:50 -05:00
NetworkDevice.cs Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network 2017-06-21 15:19:19 -05:00
NetworkInterface.cs IP addresses print CIDR of /? if it is not a real CIDR approved subnet mask. For example, a subnet mask of .250 gives a /?, but .252 gives /30. While this is not real-life (real life does not tell us when we use a foolish subnet), it helps considerably when testing things. 2017-06-27 15:37:33 -05:00
NetworkLink.cs Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network 2017-06-21 15:19:19 -05:00
OptionsWindow.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
OptionsWindow.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
OptionsWindow.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
Packet.cs traceroute works, at least rudimentarily 2017-03-13 14:04:02 +03:00
PacketMessage.cs Posting through Visual Studio 2017-02-24 14:29:51 +03:00
Program.cs Posting through Visual Studio 2017-02-24 14:29:51 +03:00
pullLanguageInfo.pl Posting through Visual Studio 2017-02-24 14:29:51 +03:00
RTFWindow.cs remove debug print when loading rtf 2017-06-16 13:17:25 -05:00
RTFWindow.Designer.cs Posting through Visual Studio 2017-02-24 14:29:51 +03:00
RTFWindow.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
Thumbs.db Posting through Visual Studio 2017-02-24 14:29:51 +03:00
toedit.txt Posting through Visual Studio 2017-02-24 14:29:51 +03:00
VLANConfig.cs fix invalid access blowout. Found when trying to get it to run on Linux 2017-06-13 16:53:06 -05:00
VLANConfig.Designer.cs Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost. 2017-02-25 10:53:23 +03:00
VLANConfig.resx Posting through Visual Studio 2017-02-24 14:29:51 +03:00
VLANStuff.cs Posting through Visual Studio 2017-02-24 14:29:51 +03:00