.. |
Properties
|
Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR)
|
2017-06-27 18:34:13 -05:00 |
Resources
|
Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR)
|
2017-06-27 18:34:13 -05:00 |
add2cfiles.txt
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
add2edustrings.txt
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
App.config
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
DeviceConfig.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
DeviceConfig.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
DeviceConfig.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
EduNetworkBuilder_TemporaryKey.pfx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
EduNetworkBuilder.csproj
|
Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR)
|
2017-06-27 18:34:13 -05:00 |
FirewallEditor.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
FirewallEditor.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
FirewallEditor.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_arp.png
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_dhcp.png
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_ping.png
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_ping.xcf
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_tun.png
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
img_vpn.png
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
IPAddress.cs
|
IP addresses print CIDR of /? if it is not a real CIDR approved subnet mask. For example, a subnet mask of .250 gives a /?, but .252 gives /30. While this is not real-life (real life does not tell us when we use a foolish subnet), it helps considerably when testing things.
|
2017-06-27 15:37:33 -05:00 |
IPAddressEntry.cs
|
Minor work on tracert
|
2017-06-02 12:39:16 -05:00 |
IPAddressEntry.Designer.cs
|
Better centering of the IP address edit box when first opened.
|
2017-02-25 10:44:12 +03:00 |
IPAddressEntry.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
LanguageString.cs
|
Mono does not like my settings for some reason. Moved settings to my own class that loads from properties.settings. Will load/save to xml in another commit.
|
2017-06-16 11:27:53 -05:00 |
LinkEditor.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
LinkEditor.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
LinkEditor.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
ListBoxWindow.cs
|
Allow us to ctrl-alt click a puzzle and mark it as solved. This is used often when I am testing them.
|
2017-06-19 13:39:22 -05:00 |
ListBoxWindow.Designer.cs
|
Change the anchoring of the filter textbox on the puzzles selection window.
|
2017-06-20 15:31:59 -05:00 |
ListBoxWindow.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
NB.cs
|
Add a puzzle that shows a bad subnet mask (one that cannot be represented using CIDR)
|
2017-06-27 18:34:13 -05:00 |
NBSettings.cs
|
Save settings after every solved puzzle
|
2017-06-19 11:17:09 -05:00 |
NetTest.cs
|
Added a traceroute test, a puzzle to show off traceroute, and traceroute help info.
|
2017-03-13 16:32:40 +03:00 |
NetTestEditor.cs
|
Added a traceroute test, a puzzle to show off traceroute, and traceroute help info.
|
2017-03-13 16:32:40 +03:00 |
NetTestEditor.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
NetTestEditor.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
Network.cs
|
Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network
|
2017-06-21 15:19:19 -05:00 |
NetworkBuilder.cs
|
ctrl-right-click items to add a "Hide" context menu item. Allows you to hide things in the editor
|
2017-06-23 15:35:50 -05:00 |
NetworkBuilder.Designer.cs
|
ESC key clears selected items.
|
2017-06-06 20:53:16 -05:00 |
NetworkBuilder.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
NetworkCard.cs
|
Fixed tracert firewall bug. Firewalls would not deal with masq return packet because a secondary item responded. (not the destination)
|
2017-06-08 10:19:57 -05:00 |
NetworkCardEditor.cs
|
Save NIC data when we are doing editing. In particular, if we put a VPN password in and then clicked the endpoint, the password was reset. Save the password.
|
2017-06-20 15:36:26 -05:00 |
NetworkCardEditor.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
NetworkCardEditor.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
NetworkComponent.cs
|
ctrl-right-click items to add a "Hide" context menu item. Allows you to hide things in the editor
|
2017-06-23 15:35:50 -05:00 |
NetworkDevice.cs
|
Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network
|
2017-06-21 15:19:19 -05:00 |
NetworkInterface.cs
|
IP addresses print CIDR of /? if it is not a real CIDR approved subnet mask. For example, a subnet mask of .250 gives a /?, but .252 gives /30. While this is not real-life (real life does not tell us when we use a foolish subnet), it helps considerably when testing things.
|
2017-06-27 15:37:33 -05:00 |
NetworkLink.cs
|
Make hidden items (switches, devices, links) to simulate lost or unknown stuff on the network
|
2017-06-21 15:19:19 -05:00 |
OptionsWindow.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
OptionsWindow.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
OptionsWindow.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
Packet.cs
|
traceroute works, at least rudimentarily
|
2017-03-13 14:04:02 +03:00 |
PacketMessage.cs
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
Program.cs
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
pullLanguageInfo.pl
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
RTFWindow.cs
|
remove debug print when loading rtf
|
2017-06-16 13:17:25 -05:00 |
RTFWindow.Designer.cs
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
RTFWindow.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
Thumbs.db
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
toedit.txt
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
VLANConfig.cs
|
fix invalid access blowout. Found when trying to get it to run on Linux
|
2017-06-13 16:53:06 -05:00 |
VLANConfig.Designer.cs
|
Most other windows start centered in the main builder window. With multiple displays, windows would start in odd locatins and would often be lost.
|
2017-02-25 10:53:23 +03:00 |
VLANConfig.resx
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |
VLANStuff.cs
|
Posting through Visual Studio
|
2017-02-24 14:29:51 +03:00 |