EduNetworkBuilder/Web/ui.js

335 lines
9.7 KiB
JavaScript

//Make sure canvasses are in the correct positionG
var maincanvas= document.querySelector("MainCanvas");
var MainCanvas = document.getElementById("MainCanvas");
var MainCanvas_ctx = MainCanvas.getContext("2d");
var maincanvasBackground="lightgrey";
var mouseIsDown=false;
var mouseDownLocation;
var mouseDidMovement=false;
var imageSize=40;
var small_button_size=20;
//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
var uiMode=1;
const imageCollection = loadImages(
["ArrowUp","ArrowDown","animations", "burnmark", "cellphone","circle","copier","firewall","fluorescent","hub","ip_phone","laptop","link","microwave","pc","printer","router","select","server","shapes","square","switch","tablet","tree","vidimage","wap","wbridge","wrepeater","wrouter","x", "info", "menu"],
["img/ArrowUp.png","img/ArrowDown.png","img/Animations.png", "img/BurnMark.png", "img/cellphone.png", "img/Circle.png", "img/Copier.png", "img/firewall.png", "img/fluorescent.png", "img/Hub.png", "img/ip_phone.png", "img/Laptop.png", "img/link.png", "img/microwave.png", "img/PC.png", "img/Printer.png", "img/Router.png", "img/select.png", "img/Server.png", "img/Shapes.png", "img/Square.png", "img/Switch.png", "img/tablet.png", "img/tree.png", "img/VidImage.png", "img/WAP.png", "img/WBridge.png", "img/WRepeater.png", "img/WRouter.png", "img/X.png", "img/info.png", "img/menu.png"],
InitializeGameMenu // this is called when all images have loaded.
);
var menuItemSize=50;
const cachedSelectMenuCanvas = document.createElement('canvas');
cachedSelectMenuCanvas.width = menuItemSize;
cachedSelectMenuCanvas.height = menuItemSize * 16;
function loadImages(names, files, onAllLoaded) {
var i = 0, numLoading = names.length;
const onload = () => --numLoading === 0 && onAllLoaded();
const images = {};
while (i < names.length) {
const img = images[names[i]] = new Image;
img.src = files[i++];
img.onload = onload;
}
return images;
}
function imageFromName(name)
{
return imageCollection[name];
}
function InitializeGameMenu()
{
console.log("Initializing");
MainCanvas.addEventListener("touchstart", handleTouchStart);
MainCanvas.addEventListener("touchend", handleTouchEnd);
MainCanvas.addEventListener("touchcancel", handleTouchCancel);
MainCanvas.addEventListener("touchmove", handleTouchMove);
MainCanvas.addEventListener('mousedown',handleMouseDown);
MainCanvas.addEventListener('mouseup',handleMouseUp);
MainCanvas.addEventListener('mousemove',handleMouseMove);
//MainCanvas_ctx.drawImage(imageCollection['router'],100,100,50,50);
//MainCanvas_ctx.drawImage(imageCollection['firewall'],150,150,50,50);
//Create the initial selectMenu
var cSMCctx = cachedSelectMenuCanvas.getContext('2d');
var starty=0;
selectMenuNames.forEach((element) => {
//console.log(element);
cSMCctx.drawImage(imageCollection[element],0,starty,menuItemSize,menuItemSize);
starty+=menuItemSize;
});
//It should be printed
//MainCanvas_ctx.drawImage(cachedSelectMenuCanvas,0,0,50,500,0,0,50,500);
PrintScreen();
}
//Print the screen. Figure out what needs to be printed based on the mode
function PrintScreen(WhatPassedIn=-1)
{
//allow us to override what is printed
var what=uiMode;
if(WhatPassedIn >=0) what=WhatPassedIn;
console.log("PrintingScreen for mode: " + what);
if(what == 0)
{
//The network drawing mode. Print the network
//Clear the old screen
MainCanvas_ctx.fillStyle = maincanvasBackground;
MainCanvas_ctx.fillRect(0,0, MainCanvas.width, MainCanvas.height);
//Draw the puzzle-select button
//Put the X there so we can click on it
MainCanvas_ctx.drawImage(imageFromName("menu"),MainCanvas.width - small_button_size,0,small_button_size,small_button_size);
//Draw the info button
MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
drawSelectMenu();
PrintAllNetworkLinks();
PrintAllNetworkDevices();
}
else if(what == 1) //PuzzleDescription/Info
{
//Display the text about the puzzle
textMenuPrint(puzzle.en_message);
}
else if(what == 2) //PuzzleSelect
{
//TextMenuSelection
PrintPuzzleSelectMenu(0);
}
}
function handleTouchStart(evt)
{
handleMouseDown(copyLocation(evt));
}
function handleTouchEnd(evt)
{
handleMouseUp(copyLocation(evt));
}
function handleTouchCancel(evt)
{
evt.preventDefault();
console.log("canceling touch");
}
function handleTouchMove(evt)
{
//evt.preventDefault();
if(evt.touches.length > 0)
{
handleMouseMove(copyLocation(evt.touches[0]));
} else{
//console.log("not enough touches");
}
//console.log("moving touch");
}
function handleMouseDown(evt)
{
mouseDownLocation = copyLocation(evt);
mouseIsDown=true;
//console.log("mousedown");
if(uiMode==0) SelectMenu_handleMouseDown(mouseDownLocation);
}
function handleMouseUp(evt)
{
//evt.preventDefault();
mouseIsDown=false;
//See if we have a mouse click
let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
//console.log("delta " + deltaX + "," + deltaY);
if(deltaY < 3 && deltaX <3)
{
//We did not move much. Assume click
if(evt.pageX <= menuItemSize && !mouseDidMovement)
{
if(uiMode==0) SelectMenu_handleMouseUp(evt);
//We are in the item select menu.
}
if(!mouseDidMovement)
{ //If we are not dragging, it is a click
if(uiMode==1) TextWindow_handleMouseUp(evt);
else if(uiMode==2) TextWindow_handleMouseUp(evt);
else if(uiMode==0 && evt.pageX >= MainCanvas.width - small_button_size)
{
console.log("clicked far enough x wise");
//We may be clicking on one of the small buttons
if(evt.pageY < small_button_size)
{
//We clicked on the puzzle-select menu
console.log("PuzzleSelect pressed");
uiMode=2;
PrintScreen();
} else if(evt.pageY < small_button_size *2)
{
console.log("Selected info button");
//It is the info button
uiMode=1;
PrintScreen();
}
}
}
}
mouseDidMovement=false; //reset it after we raise the button
}
function handleMouseMove(evt)
{
//evt.preventDefault();
if(mouseIsDown)
{
let deltaX = evt.pageX - mouseDownLocation.pageX;
let deltaY = evt.pageY - mouseDownLocation.pageY;
if(isNaN(deltaY)) deltaY=0;
if(isNaN(deltaX)) deltaX=0;
//we are dragging
//console.log('mousemove ' + evt.pageX + " " + evt.pageY + " delta " + deltaY );
if(uiMode == 0)
{
SelectMenu_handleMouseMove(evt);
}
mouseDidMovement=true;
}
else //Mouse is not down. Not dragging
{
if(uiMode==2)
{
textMenu_HandleMouseMove(evt);
}
}
}
function copyLocation({ pageX, pageY }) {
return { pageX, pageY };
}
function PrintNetworkLink(linkToPrint)
{
//We should have passed in a working link, make sure it exists
if(linkToPrint !== null)
{
if(linkToPrint.SrcNic !== null && linkToPrint.DestNic !== null)
{
//console.log("printing link from " + linkToPrint.SrcNic.hostname);
sdevice = deviceFromID(linkToPrint.SrcNic.hostid);
ddevice = deviceFromID(linkToPrint.DstNic.hostid);
if(sdevice !== null && ddevice !== null)
{
//We have an existing link with two devices. Find the device locations and print
var spoint = convertXYPointToActual(newPointFromString(sdevice.location));
var dpoint = convertXYPointToActual(newPointFromString(ddevice.location));
//Now we draw a line between them
MainCanvas_ctx.beginPath();
MainCanvas_ctx.moveTo(spoint.x,spoint.y);
MainCanvas_ctx.lineTo(dpoint.x,dpoint.y);
MainCanvas_ctx.stroke();
}
}
}
}
function PrintAllNetworkLinks()
{
if (puzzle == null) return; //If the puzzle has not been set, exit
let index=0;
if(puzzle.link !== null)
{
while (index < puzzle.link.length) {
PrintNetworkLink(puzzle.link[index]);
index++;
}
}
}
function PrintNetworkDevice(ToPrint)
{
//We should have passed in a working link, make sure it exists
if(ToPrint !== null)
{
var rect = deviceRectangle(ToPrint);
var dname = ToPrint.mytype;
if(dname=="net_switch") dname="switch";
if(dname=="net_hub") dname="hub";
//console.log("printing device " + dname);
MainCanvas_ctx.drawImage(imageFromName(dname),rect.spoint.x,rect.spoint.y,rect.width,rect.height);
}
}
function PrintAllNetworkDevices()
{
if (puzzle == null) return; //If the puzzle has not been set, exit
let index=0;
while (index < puzzle.device.length) {
PrintNetworkDevice(puzzle.device[index]);
index++;
}
}
function convertXYPointToActual(point)
{
//We have an x and y coordinate which needs to be converted to the canvas size
var deltax = (MainCanvas.width - menuItemSize) / puzzle.width;
var deltay = MainCanvas.height / puzzle.height;
return newPointFromPair((point.x * deltax) + menuItemSize, point.y * deltay);
}
function convertXYpairToActual(x,y)
{
return convertXYPointToActual(newPointFromPair(x,y));
}
function newPointFromPair(x,y)
{
var point = {
'x' : Math.floor(x),
'y' : Math.floor(y)
}
return point;
}
function newPointFromString(pointasstring)
{
if(typeof(pointasstring) == "string")
{
var tarray=pointasstring.split(",");
return newPointFromPair(Number(tarray[0]),Number(tarray[1]));
}
}
//return a rectangle for the device
function deviceRectangle(theDevice)
{
var centerpoint = convertXYPointToActual(newPointFromString(theDevice.location));
var delta = imageSize / 2;
var rect = {
spoint : newPointFromPair(centerpoint.x-delta, centerpoint.y-delta),
height : imageSize,
width : imageSize,
epoint : newPointFromPair(centerpoint.x+delta, centerpoint.y+delta)
}
return rect;
}