155 lines
4.2 KiB
C#
155 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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namespace EduNetworkBuilder
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{
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[XmlInclude(typeof(NetworkLink))]
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[XmlInclude(typeof(NetworkDevice))]
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[Serializable]
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public class NetworkComponent
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{
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public bool IsDirty = true; //If something has changed and it needs to be re-drawn. It starts as "true"
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public int UniqueIdentifier = NB.GetUniqueIdentifier();
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public string hostname = "";
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/// <summary>
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/// isInvisible is what happens when we have forgotton something exists. We can have a forgotton switch, WAP, DHCP server
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/// etc. Part of our training should be to find things. Network wires and devices can both be hidden.
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/// </summary>
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protected bool isInvisible = false; //Not used often. Basically, to simulate a device (usually a switch) that we forgot about.
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public virtual void Print(Image BaseImage, CaptionType DrawTitle)
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{
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}
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public virtual bool Equals(NetworkComponent toCompare)
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{
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return false;
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}
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public virtual bool HasMac(string MAC)
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{
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return false;
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}
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public virtual void ProcessPacket(Packet tPacket)
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{
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}
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/// <summary>
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/// Done when something gets moved.
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/// </summary>
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public void UnHide()
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{
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isInvisible = false;
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IsDirty = true; //make sure it gets redrawn.
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if(this is NetworkDevice)
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{
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//we want to go through all links and unhide any links connected to this device
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Network myNet = NB.GetNetwork();
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foreach(NetworkLink nl in myNet.AllLinksConnectedToComponent(UniqueIdentifier))
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{
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nl.UnHide();
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}
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}
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}
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public void Hide()
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{
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isInvisible = true;
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IsDirty = true;
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if (this is NetworkDevice)
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{
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//we want to go through all links and unhide any links connected to this device
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Network myNet = NB.GetNetwork();
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foreach (NetworkLink nl in myNet.AllLinksConnectedToComponent(UniqueIdentifier))
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{
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nl.Hide();
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}
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}
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}
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public virtual void Destroy()
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{
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//This really does nothing. But the link will trigger some stuff needing to be done
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}
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public virtual List<string> arp(UInt32 IP)
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{
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List<string> arps = new List<string>();
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return arps; //links have no MAC addresses
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}
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public virtual void Save(XmlWriter writer)
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{
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}
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public virtual void Load(XmlNode theNode)
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{
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}
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public virtual void UpdateFromComponent(NetworkComponent CopyFrom)
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{
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}
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public virtual void DoProcessing(Packet tPacket)
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{
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}
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public virtual void DoMoving(Packet tPacket)
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{
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}
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public virtual void DoInput(Packet tPacket)
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{
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}
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public virtual void DoOutput(Packet tPacket)
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{
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}
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public int GetUniqueIdentifier
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{
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get { return UniqueIdentifier; }
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}
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public static T Clone<T>(T source)
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{
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if (!typeof(T).IsSerializable)
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{
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throw new ArgumentException(NB.Translate("NC_CloneSerialzable"), NB.Translate("_source"));
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}
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// Don't serialize a null object, simply return the default for that object
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if (Object.ReferenceEquals(source, null))
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{
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return default(T);
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}
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IFormatter formatter = new BinaryFormatter();
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Stream stream = new MemoryStream();
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using (stream)
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{
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formatter.Serialize(stream, source);
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stream.Seek(0, SeekOrigin.Begin);
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return (T)formatter.Deserialize(stream);
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}
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}
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}
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}
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