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4 Commits
50099ee4ef
...
d7f73f04d8
Author | SHA1 | Date | |
---|---|---|---|
d7f73f04d8 | |||
50b4843d76 | |||
b978a3abb0 | |||
4ec5b370e9 |
@ -31,13 +31,17 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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}
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//If we get here, it is already created. Get the context
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var cTMCctx = cachedTextMenuCanvas.getContext('2d');
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var rect;
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//Fill in the background
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cTMCctx.fillStyle = tmWindowBackground;
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cTMCctx.fillRect(0,0, cachedTextMenuCanvas.width, cachedTextMenuCanvas.height);
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//Put the X there so we can click on it
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cTMCctx.drawImage(imageFromName("x"),cachedTextMenuCanvas.width - tmScrollBarWidth,0,tmScrollBarWidth,tmMenuBarHight);
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rect = makeRectangle(cachedTextMenuCanvas.width - tmScrollBarWidth, 0, tmScrollBarWidth, tmMenuBarHight, tmOutsideXMargin, tmOutsideYMargin);
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cTMCctx.drawImage(imageFromName("x"), rect.sx, rect.sy, rect.deltax, rect.deltay);
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registerActionStruct("square", rect, null, textwindow_XClick);
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//Put the DownArrow there so we can click on it
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cTMCctx.drawImage(imageFromName("ArrowUp"),cachedTextMenuCanvas.width - tmScrollBarWidth,tmMenuBarHight,tmScrollBarWidth,tmMenuBarHight);
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@ -165,15 +169,7 @@ function TextWindow_handleMouseUp(evt)
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//We clicked the X
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//Dispose of the text window
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uiMode=0;
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//dispose of temp canvas; will recreate later if needed
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cachedTextMenuCanvas = null;
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cachedTextMenuTextCanvas = null;
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//Redraw the screen
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PrintScreen();
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textwindow_XClick();
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}
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}
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else
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@ -195,6 +191,19 @@ function TextWindow_handleMouseUp(evt)
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mouseDidMovement=false; //reset it after we raise the button
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}
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function textwindow_XClick(point, object) {
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//When the x is clicked, we do not care about the position or object. There is no object
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//Dispose of the text window
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uiMode = 0;
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//dispose of temp canvas; will recreate later if needed
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cachedTextMenuCanvas = null;
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cachedTextMenuTextCanvas = null;
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//Redraw the screen
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PrintScreen();
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}
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function PrintPuzzleSelectMenu(level=0)
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{
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var levellist=networkNamesMatchingText("Level"+level);
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274
Web/ui.js
274
Web/ui.js
@ -10,6 +10,9 @@ var mouseDidMovement=false;
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var imageSize=40;
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var small_button_size = 20;
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var uiDeviceInfoLevel = 1; //What do we display when we look at the network
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var uiActions = [];//a list of things on the screen we can click on or process.
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var ui_highlightRect = null;
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var ui_HadHighlight = false;
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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var uiMode=1;
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@ -25,7 +28,9 @@ const imageCollection = loadImages(
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"shapes", "square", "switch",
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"tablet", "tree", "vidimage",
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"wap", "wbridge", "wrepeater",
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"wrouter", "x", "info", "menu"],
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"wrouter", "x", "info", "menu",
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"eye", "queryuser",
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],
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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"img/Copier.png", "img/firewall.png", "img/fluorescent.png",
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@ -36,7 +41,9 @@ const imageCollection = loadImages(
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"img/Switch.png", "img/tablet.png", "img/tree.png",
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/info.png", "img/menu.png"],
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"img/info.png", "img/menu.png", "img/eye.png",
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"img/menu.png",
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],
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InitializeGameMenu // this is called when all images have loaded.
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);
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@ -86,7 +93,11 @@ function PrintScreen(WhatPassedIn=-1)
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var what=uiMode;
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if(WhatPassedIn >=0) what=WhatPassedIn;
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//Clear out any old ActionStructs. They will get filled in as we print the screen.
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clearActionStructs();
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console.log("PrintingScreen for mode: " + what);
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var rect;
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if(what == 0)
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{
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@ -95,12 +106,45 @@ function PrintScreen(WhatPassedIn=-1)
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
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//Do any highlight we need to
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if (ui_highlightRect !== null) {
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//console.log("trying to highlight something: " + JSON.stringify(ui_highlightRect));
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MainCanvas_ctx.fillStyle = "white";
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MainCanvas_ctx.globalAlpha = 0.3; //mostly transparent
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if (ui_highlightRect.shapeText == "square")
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MainCanvas_ctx.fillRect(ui_highlightRect.sx, ui_highlightRect.sy, ui_highlightRect.deltax, ui_highlightRect.deltay);
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else if (ui_highlightRect.shapeText == "line") {
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var oldWidth = MainCanvas_ctx.lineWidth;
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MainCanvas_ctx.lineWidth += 4;
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MainCanvas_ctx.strokeStyle = "white";
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MainCanvas_ctx.beginPath();
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MainCanvas_ctx.moveTo(ui_highlightRect.sx, ui_highlightRect.sy);
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MainCanvas_ctx.lineTo(ui_highlightRect.dx, ui_highlightRect.dy);
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MainCanvas_ctx.stroke();
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MainCanvas_ctx.lineWidth = oldWidth;
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MainCanvas_ctx.strokeStyle = "black";
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}
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MainCanvas_ctx.globalAlpha = 1.0; //reset
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MainCanvas_ctx.fillStyle = "black"; //reset
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ui_HadHighlight = true;
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}
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else ui_HadHighlight = false;
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//Draw the puzzle-select button
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//Put the X there so we can click on it
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MainCanvas_ctx.drawImage(imageFromName("menu"),MainCanvas.width - small_button_size,0,small_button_size,small_button_size);
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rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay);
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registerActionStruct("square", rect, null, ui_PuzzleChoiceMenuLeftClick, null, generic_mouseoverHighlight);
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//Draw the info button
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MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
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rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("info"), rect.sx, rect.sy, rect.deltax, rect.deltay);
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registerActionStruct("square", rect, null, ui_InfoLeftClick, null, generic_mouseoverHighlight);
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//Draw the eye button
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rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size * 2, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("eye"), rect.sx, rect.sy, rect.deltax, rect.deltay);
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registerActionStruct("square", rect, null, ui_eyeLeftClick, null, generic_mouseoverHighlight);
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drawSelectMenu();
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PrintAllNetworkLinks();
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@ -116,7 +160,6 @@ function PrintScreen(WhatPassedIn=-1)
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//TextMenuSelection
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PrintPuzzleSelectMenu(0);
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}
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}
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function handleTouchStart(evt)
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@ -151,6 +194,79 @@ function handleMouseDown(evt)
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if(uiMode==0) SelectMenu_handleMouseDown(mouseDownLocation);
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}
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function CheckForActions(actionPoint, action) {
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if (uiActions.length >= 0) {
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var checkit = false;
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var inside = false;
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for (var index = 0; index < uiActions.length; index++) {
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if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
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if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
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if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
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checklocation = uiActions[index];
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var point = newPointFromPair(actionPoint.pageX - checklocation.shapePoints.offsetx, actionPoint.pageY - checklocation.shapePoints.offsety);
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if (checkit) {
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//See if the click is inside the shape
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if (checklocation.shapeText == "square") {
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if (pointInRect(point, checklocation.shapePoints))
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inside = true;
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}
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if (checklocation.shapeText == "line") {
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if (pointInRect(point, checklocation.shapePoints)) {
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//console.log("inside line square");
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//We are inside the box. Now determine if we are on the line...
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var d1 = distance(checklocation.shapePoints.sx, checklocation.shapePoints.sy, actionPoint.pageX, actionPoint.pageY);
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d1 += distance(checklocation.shapePoints.dx, checklocation.shapePoints.dy, actionPoint.pageX, actionPoint.pageY);
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var d2 = distance(checklocation.shapePoints.sx, checklocation.shapePoints.sy, checklocation.shapePoints.dx, checklocation.shapePoints.dy);
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if (Math.abs(d1 - d2) < 3) {
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inside = true;
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//console.log("on a line!");
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}
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}
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}
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}
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if (inside) {
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//console.log("Is inside");
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switch (action) {
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case "leftclick":
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if (checklocation.funcLeftClick != null) {
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checklocation.funcLeftClick(actionPoint, checklocation);
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//console.log("Successfully did a UI action");
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return true;
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}
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break;
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case "mouseover":
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if (checklocation.funcMouseover != null) {
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checklocation.funcMouseover(actionPoint, checklocation);
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//console.log("Successfully did a UI action");
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return true;
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}
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break;
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}
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}
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}
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}
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return false;
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}
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function pointInRect(point, rectangle) {
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if (point.x >= Math.min(rectangle.sx,rectangle.dx)) {
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if (point.x <= Math.max(rectangle.sx, rectangle.dx)) {
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if (point.y >= Math.min(rectangle.sy, rectangle.dy)) {
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if (point.y <= Math.max(rectangle.sy, rectangle.dy)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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//return the distance between two points
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function distance(x1, y1, x2, y2) {
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return Math.hypot(x2 - x1, y2 - y1);
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}
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function handleMouseUp(evt)
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{
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//evt.preventDefault();
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@ -170,32 +286,38 @@ function handleMouseUp(evt)
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}
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if(!mouseDidMovement)
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{ //If we are not dragging, it is a click
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var myevt = copyLocation(evt);
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//console.log("evt:" + JSON.stringify(myevt));
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if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
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if(uiMode==1) TextWindow_handleMouseUp(evt);
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else if(uiMode==2) TextWindow_handleMouseUp(evt);
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else if(uiMode==0 && evt.pageX >= MainCanvas.width - small_button_size)
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{
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console.log("clicked far enough x wise");
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//We may be clicking on one of the small buttons
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if(evt.pageY < small_button_size)
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{
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//We clicked on the puzzle-select menu
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console.log("PuzzleSelect pressed");
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uiMode=2;
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PrintScreen();
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} else if(evt.pageY < small_button_size *2)
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{
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console.log("Selected info button");
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//It is the info button
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uiMode=1;
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PrintScreen();
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}
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}
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}
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}
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mouseDidMovement=false; //reset it after we raise the button
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}
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function ui_PuzzleChoiceMenuLeftClick(evt) {
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//We clicked on the puzzle-select menu
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console.log("PuzzleSelect pressed in action");
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uiMode = 2;
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PrintScreen();
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}
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function ui_eyeLeftClick(evt) {
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console.log("Selected 'eye' button in action");
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//It is the eye button
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uiDeviceInfoLevel++;
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if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
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PrintScreen();
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}
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function ui_InfoLeftClick(evt) {
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console.log("Selected info button in action");
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//It is the info button
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uiMode = 1;
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PrintScreen();
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}
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function handleMouseMove(evt)
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{
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@ -217,12 +339,30 @@ function handleMouseMove(evt)
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}
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else //Mouse is not down. Not dragging
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{
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var needrefresh = false;
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var oldRect = structuredClone(ui_highlightRect);
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if (!CheckForActions(evt, "mouseover")) {
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//We did not find anything
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if (JSON.stringify(ui_highlightRect) === JSON.stringify(oldRect)) {
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}
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else {
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//console.log("Rects are not equal:" + JSON.stringify(ui_highlightRect) + " - " + JSON.stringify(oldRect) )
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needrefresh = true;
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}
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ui_highlightRect = null; //nothing to highlight
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if (ui_HadHighlight) { needrefresh = true; }
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if (needrefresh) {
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PrintScreen();
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}
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}
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if(uiMode==2)
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{
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textMenu_HandleMouseMove(evt);
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}
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}
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return;
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}
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function copyLocation({ pageX, pageY }) {
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@ -245,6 +385,11 @@ function PrintNetworkLink(linkToPrint)
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var spoint = convertXYPointToActual(newPointFromString(sdevice.location));
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var dpoint = convertXYPointToActual(newPointFromString(ddevice.location));
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//Make an actionstruct
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var actionLine = makeLine(spoint.x, spoint.y, dpoint.x, dpoint.y);
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registerActionStruct("line", actionLine, linkToPrint, null, null, generic_mouseoverHighlight);
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var old
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//Now we draw a line between them
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MainCanvas_ctx.beginPath();
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MainCanvas_ctx.moveTo(spoint.x,spoint.y);
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@ -253,6 +398,7 @@ function PrintNetworkLink(linkToPrint)
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}
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}
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}
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}
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function PrintAllNetworkLinks()
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@ -275,18 +421,22 @@ function PrintNetworkDevice(ToPrint)
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if(ToPrint !== null)
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{
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var rect = deviceRectangle(ToPrint);
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var actionrect = makeRectangle(rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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var dname = ToPrint.mytype;
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if(dname=="net_switch") dname="switch";
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if(dname=="net_hub") dname="hub";
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//console.log("printing device " + dname);
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MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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registerActionStruct("square", actionrect, ToPrint, null, null, generic_mouseoverHighlight);
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//Now, we see if we need to print the name, or a list of IPs..
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var xpoint = rect.center.x;
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var ystart = rect.epoint.y; //the bottom-most Y point
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var gap = 3;
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var delta;
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var ipaddresses = ipsFromDevice(ToPrint);
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console.log("addresses: " + JSON.stringify(ipaddresses));
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//console.log("addresses: " + JSON.stringify(ipaddresses));
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switch (uiDeviceInfoLevel) {
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case 0:
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//Do not print anything
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@ -297,7 +447,7 @@ function PrintNetworkDevice(ToPrint)
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break;
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case 2:
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case 3:
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console.log("printing device " + ToPrint.hostname);
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//console.log("printing device " + ToPrint.hostname);
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//Print both the name and the IP addresses
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if (uiDeviceInfoLevel == 2) {
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delta = printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart) + gap;
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@ -306,11 +456,11 @@ function PrintNetworkDevice(ToPrint)
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//print the ip addresses
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for (var x = 0; x < ipaddresses.length; x++) {
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//Print the IP address if the type is correct.
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console.log(JSON.stringify(ipaddresses[x]));
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//console.log(JSON.stringify(ipaddresses[x]));
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switch (ipaddresses[x].nictype) {
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case "eth":
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case "management_interface":
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console.log("Found a " + ipaddresses[x].nictype)
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//console.log("Found a " + ipaddresses[x].nictype)
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let mystring = ipaddresses[x].cidrip;
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delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart);
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ystart += (delta / 2);
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@ -402,3 +552,73 @@ function deviceRectangle(theDevice)
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}
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return rect;
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}
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function makeRectangle(x1, y1, deltax, deltay, offsetx = 0, offsety = 0) {
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//The offset is for when we are drawing on a cached surface. It adds x or y to the point we are looking at
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var struct = {
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sx: x1,
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sy: y1,
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dx: x1 + deltax,
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dy: y1 + deltay,
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deltay: deltay,
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deltax: deltax,
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offsetx: offsetx,
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offsety: offsety,
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}
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return struct;
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}
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function makeLine(x1, y1, x2, y2, offsetx = 0, offsety = 0) {
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var linestruct = makeRectangle(x1, y1, x2 - x1, y2 - y1, offsetx, offsety);
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//console.log("Creating a line: " + JSON.stringify(linestruct));
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return linestruct;
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}
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//Make a structure to hold all our data
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function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
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var struct = {
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shapeText: shapeText,
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shapePoints: structuredClone(shapePoints),
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theObject: theObject,
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funcLeftClick: funcLeftClick,
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funcRightClick: funcRightClick,
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funcMouseover: funcMouseover,
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}
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shapePoints.shapeText = shapeText;
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return struct;
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}
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|
||||
function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
|
||||
//Make an object with all the data
|
||||
var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
|
||||
//console.log("Pushing an action: " + shapeText);
|
||||
//Push it onto the uiActions list
|
||||
uiActions.unshift(what); //Put it at the beginning of the list
|
||||
//console.log("ActionList: " + JSON.stringify(uiActions));
|
||||
}
|
||||
|
||||
function clearActionStructs() {
|
||||
uiActions = [];
|
||||
}
|
||||
|
||||
//This takes generic information for us to highlight the background
|
||||
function generic_mouseoverHighlight(point, actionrec) {
|
||||
//console.log("Found highlight " + JSON.stringify(actionrec));
|
||||
//The point is the place where the mouse is, but the actionrec.shapePoints is the rectangle (or shape) we want to highlight
|
||||
var oldrec = structuredClone(ui_highlightRect);
|
||||
if (actionrec.shapeText == "square") {
|
||||
ui_highlightRect = structuredClone(actionrec.shapePoints);
|
||||
ui_highlightRect.shapeText = "square";
|
||||
//console.log("setting highlights to:" + JSON.stringify(ui_highlightRect));
|
||||
}
|
||||
if (actionrec.shapeText == "line") {
|
||||
ui_highlightRect = structuredClone(actionrec.shapePoints);
|
||||
ui_highlightRect.shapeText = "line";
|
||||
//console.log("setting highlights to:" + JSON.stringify(ui_highlightRect));
|
||||
}
|
||||
if (JSON.stringify(ui_highlightRect) === JSON.stringify(oldrec)) {
|
||||
//they are the same. Nothing to do
|
||||
}
|
||||
else
|
||||
PrintScreen(); //two different areas. Need to print the screen
|
||||
}
|
Loading…
Reference in New Issue
Block a user