Get replay working from dropdown menu. (right now everyone has the replay button. We will hide it for most cases later on)
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@ -139,7 +139,7 @@ namespace EduNetworkBuilder
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UpdateVisuals();
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NeedsUpdate = false;
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}
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myNetwork.Tick();
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myNetwork.Tick(false);
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}
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private void LanguagifyComponents()
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@ -1419,7 +1419,8 @@ namespace EduNetworkBuilder
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todo = destination.Edit(ItemClickedOn, this, NB.Translate("_Ping"),true);
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if(todo)
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{
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ItemClickedOn.PingFromHere(destination);
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//ItemClickedOn.PingFromHere(destination);
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NB.DoActionPingDevice(ItemClickedOn.GetUniqueIdentifier, destination);
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myNetwork.ProcessPackets();
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UpdateMessages();
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}
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@ -1433,7 +1434,8 @@ namespace EduNetworkBuilder
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todo = destination.Edit(ItemClickedOn, this, NB.Translate("_Traceroute"), true);
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if (todo)
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{
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ItemClickedOn.TracerouteFromHere(destination);
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//ItemClickedOn.TracerouteFromHere(destination);
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NB.DoActionTracertDevice(ItemClickedOn.GetUniqueIdentifier, destination);
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myNetwork.ProcessPackets();
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UpdateMessages();
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}
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@ -2794,5 +2796,32 @@ namespace EduNetworkBuilder
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#endregion Random Map Stuff
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private void replayToolStripMenuItem_Click(object sender, EventArgs e)
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{
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//Prepare for replay
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// reset to original map
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// Go through each step and do the actions again in order
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NBSettings ourSettings = NB.GetSettings();
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if (OurSettings == null) return; //nothing to do
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ActionCollection actions = OurSettings.GetUserActionCollection();
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if (actions == null) return; //nothing to do
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if (actions.GetNet == null) return; //Nothing to do
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//If we get here, we have a valid network in the current state.
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ChangeToPastState(actions.GetNet);
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//Make a boolean that says we are in a replaying state
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//make an index that shows the index we are to replay
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//make a time for when the next replay happens (.5 sec from now or after all packets are gone)
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// On tick. If we are in replay mode.
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// Check to see if we need to replay an action
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// If so, do it.
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// If not, keep ticking
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//Disable menuitems & right-click if in replay mode
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myNetwork.ReplayInProgress = true;
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myNetwork.NextReplayIndex = 0;
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myNetwork.NextReplayAction = DateTime.UtcNow.AddMilliseconds(NB.MillisecondsBetweenReplays);
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}
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}
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}
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