Get the name to display under the network devices
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commit
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47
Web/ui.js
47
Web/ui.js
@ -9,6 +9,7 @@ var mouseDownLocation;
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var mouseDidMovement=false;
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var imageSize=40;
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var small_button_size = 20;
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var uiDeviceInfoLevel = 1; //What do we display when we look at the network
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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var uiMode=1;
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@ -270,7 +271,7 @@ function PrintAllNetworkLinks()
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function PrintNetworkDevice(ToPrint)
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{
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//We should have passed in a working link, make sure it exists
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//We should have passed in a working device, make sure it exists
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if(ToPrint !== null)
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{
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var rect = deviceRectangle(ToPrint);
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@ -279,6 +280,25 @@ function PrintNetworkDevice(ToPrint)
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if(dname=="net_hub") dname="hub";
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//console.log("printing device " + dname);
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MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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//Now, we see if we need to print the name, or a list of IPs..
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var xpoint = rect.center.x;
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var ystart = rect.epoint.y; //the bottom-most Y point
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var gap = 3;
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switch (uiDeviceInfoLevel) {
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case 0:
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//Do not print anything
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break;
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case 1:
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//Print the name
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printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart);
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break;
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case 2:
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//Print both the name and the IP addresses
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break;
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case 3:
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//print just the ip addresses
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break;
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}
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}
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}
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@ -293,6 +313,28 @@ function PrintAllNetworkDevices()
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}
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}
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//print centered text. We use y as the top-most y position. But we center around the x position
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function printCenteredText(canvas_context, text, centerx, top_y, font = "15px serif", textcolor="black") {
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var metrics = canvas_context.measureText(text);
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var yHeight = metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent + tmTextYGap;
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var xWidth = metrics.width;
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var oldfill = canvas_context.fillStyle;
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var oldstroke = canvas_context.strokeStyle;
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canvas_context.font = font;
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canvas_context.fillStyle = textcolor;
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canvas_context.strokeStyle = textcolor;
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canvas_context.fillText(text, centerx - (xWidth / 2), top_y + (yHeight / 3));
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//reset stuff when done
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canvas_context.fillStyle = oldfill;
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canvas_context.strokeStyle = oldstroke;
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return yHeight; //report back how much space we used. Just in case they want it.
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}
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function convertXYPointToActual(point)
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{
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//We have an x and y coordinate which needs to be converted to the canvas size
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@ -335,7 +377,8 @@ function deviceRectangle(theDevice)
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spoint : newPointFromPair(centerpoint.x-delta, centerpoint.y-delta),
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height : imageSize,
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width : imageSize,
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epoint : newPointFromPair(centerpoint.x+delta, centerpoint.y+delta)
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epoint : newPointFromPair(centerpoint.x + delta, centerpoint.y + delta),
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center: centerpoint,
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}
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return rect;
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}
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