make an enum for a bad packet
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@ -32,7 +32,7 @@ namespace EduNetworkBuilder
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public enum NetShapeType { none, circle, rectangle, }
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public enum NetShapeType { none, circle, rectangle, }
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public enum LinkType { normal, wireless, broken }
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public enum LinkType { normal, wireless, broken }
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public enum PacketType { none, ping_request, ping_answer, arp_request, arp_answer, dhcp_request,
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public enum PacketType { none, ping_request, ping_answer, arp_request, arp_answer, dhcp_request,
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dhcp_answer, vpn_packet, tun_packet, tracert_request, tracert_reply }
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dhcp_answer, vpn_packet, tun_packet, tracert_request, tracert_reply, bad_packet }
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public enum ResponseToPacket { none, accept, masq, drop, reject }
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public enum ResponseToPacket { none, accept, masq, drop, reject }
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public enum DebugLevel { none=0, info=1, routing=2, switching=4, natting=8, filtering=16, debug=32 , packet=64, all=127}
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public enum DebugLevel { none=0, info=1, routing=2, switching=4, natting=8, filtering=16, debug=32 , packet=64, all=127}
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public enum NetworkComponentType { none, router, net_switch, net_hub, laptop, pc, server, wap , tree,
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public enum NetworkComponentType { none, router, net_switch, net_hub, laptop, pc, server, wap , tree,
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@ -243,6 +243,9 @@ namespace EduNetworkBuilder
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case PacketType.vpn_packet:
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case PacketType.vpn_packet:
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pencolor = Color.Orange;
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pencolor = Color.Orange;
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break;
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break;
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case PacketType.bad_packet:
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pencolor = Color.Black; //bad packets look bad
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break;
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}
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}
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Network theNet = NB.GetNetwork();
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Network theNet = NB.GetNetwork();
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if (theNet == null)
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if (theNet == null)
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