Use the translated version of the puzzle description.
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parent
98733d1ad5
commit
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14
Web/ui.js
14
Web/ui.js
@ -17,7 +17,7 @@ var ui_HadHighlight = false;
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var ui_status_height = 25;
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var ui_status_height = 25;
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var ui_StatusText = "";
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var ui_StatusText = "";
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var ui_HighlightArray = [];
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var ui_HighlightArray = [];
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var translator = new Language('en');
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var translator = new Language("en");
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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var uiMode=1;
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var uiMode=1;
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@ -191,7 +191,8 @@ function PrintScreen(WhatPassedIn=-1)
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else if(what == 1) //PuzzleDescription/Info
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else if(what == 1) //PuzzleDescription/Info
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{
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{
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//Display the text about the puzzle
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//Display the text about the puzzle
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textMenuPrint(puzzle.en_message);
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console.log("Using language: " + ui_language);
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textMenuPrint(eval('puzzle.' + ui_language + '_message'));
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}
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}
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else if(what == 2) //PuzzleSelect
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else if(what == 2) //PuzzleSelect
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{
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{
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@ -890,17 +891,18 @@ function device_clickOn(point, actionrec) {
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}
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}
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}
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}
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function Language(lang) {
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function Language(lang = null) {
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var __construct = function () {
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var __construct = function () {
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if (eval('typeof ' + lang) == 'undefined') {
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if (lang == null) {
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lang = "en";
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lang = "en";
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}
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}
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ui_language = 'language.' + lang;
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//console.log("Defining language:" + lang);
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ui_language = lang;
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return;
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return;
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}()
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}()
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this.getStr = function (str, defaultStr) {
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this.getStr = function (str, defaultStr) {
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var toget = ui_language + "." + str + ".value";
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var toget = 'language.' + ui_language + "." + str + ".value";
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//console.log("Translating: " + toget);
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//console.log("Translating: " + toget);
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var retStr = eval(toget);
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var retStr = eval(toget);
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if (typeof retStr != 'undefined') {
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if (typeof retStr != 'undefined') {
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