Make the start of an action click system

This commit is contained in:
Tim Young 2024-04-24 16:52:27 -05:00
parent 4ec5b370e9
commit b978a3abb0
2 changed files with 138 additions and 34 deletions

View File

@ -31,13 +31,17 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
}
//If we get here, it is already created. Get the context
var cTMCctx = cachedTextMenuCanvas.getContext('2d');
var rect;
//Fill in the background
cTMCctx.fillStyle = tmWindowBackground;
cTMCctx.fillRect(0,0, cachedTextMenuCanvas.width, cachedTextMenuCanvas.height);
//Put the X there so we can click on it
cTMCctx.drawImage(imageFromName("x"),cachedTextMenuCanvas.width - tmScrollBarWidth,0,tmScrollBarWidth,tmMenuBarHight);
rect = makeRectangle(cachedTextMenuCanvas.width - tmScrollBarWidth, 0, tmScrollBarWidth, tmMenuBarHight, tmOutsideXMargin, tmOutsideYMargin);
cTMCctx.drawImage(imageFromName("x"), rect.sx, rect.sy, rect.deltax, rect.deltay);
registerActionStruct("square", rect, null, textwindow_XClick);
//Put the DownArrow there so we can click on it
cTMCctx.drawImage(imageFromName("ArrowUp"),cachedTextMenuCanvas.width - tmScrollBarWidth,tmMenuBarHight,tmScrollBarWidth,tmMenuBarHight);
@ -165,15 +169,7 @@ function TextWindow_handleMouseUp(evt)
//We clicked the X
//Dispose of the text window
uiMode=0;
//dispose of temp canvas; will recreate later if needed
cachedTextMenuCanvas = null;
cachedTextMenuTextCanvas = null;
//Redraw the screen
PrintScreen();
textwindow_XClick();
}
}
else
@ -195,6 +191,19 @@ function TextWindow_handleMouseUp(evt)
mouseDidMovement=false; //reset it after we raise the button
}
function textwindow_XClick(point, object) {
//When the x is clicked, we do not care about the position or object. There is no object
//Dispose of the text window
uiMode = 0;
//dispose of temp canvas; will recreate later if needed
cachedTextMenuCanvas = null;
cachedTextMenuTextCanvas = null;
//Redraw the screen
PrintScreen();
}
function PrintPuzzleSelectMenu(level=0)
{
var levellist=networkNamesMatchingText("Level"+level);

139
Web/ui.js
View File

@ -10,6 +10,7 @@ var mouseDidMovement=false;
var imageSize=40;
var small_button_size = 20;
var uiDeviceInfoLevel = 1; //What do we display when we look at the network
var uiActions = [];//a list of things on the screen we can click on or process.
//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
var uiMode=1;
@ -90,40 +91,45 @@ function PrintScreen(WhatPassedIn=-1)
var what=uiMode;
if(WhatPassedIn >=0) what=WhatPassedIn;
//Clear out any old ActionStructs. They will get filled in as we print the screen.
clearActionStructs();
console.log("PrintingScreen for mode: " + what);
var rect;
if(what == 0)
{
//The network drawing mode. Print the network
//Clear the old screen
MainCanvas_ctx.fillStyle = maincanvasBackground;
MainCanvas_ctx.fillRect(0,0, MainCanvas.width, MainCanvas.height);
//The network drawing mode. Print the network
//Clear the old screen
MainCanvas_ctx.fillStyle = maincanvasBackground;
MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
//Draw the puzzle-select button
//Draw the puzzle-select button
//Put the X there so we can click on it
MainCanvas_ctx.drawImage(imageFromName("menu"),MainCanvas.width - small_button_size,0,small_button_size,small_button_size);
rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size);
MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay);
//registerActionStruct("square", rect, null, textwindow_XClick);
//Draw the info button
MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
//Draw the info button
MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
//Draw the info button
MainCanvas_ctx.drawImage(imageFromName("eye"), MainCanvas.width - small_button_size, small_button_size*2, small_button_size, small_button_size);
//Draw the info button
MainCanvas_ctx.drawImage(imageFromName("eye"), MainCanvas.width - small_button_size, small_button_size*2, small_button_size, small_button_size);
drawSelectMenu();
PrintAllNetworkLinks();
PrintAllNetworkDevices();
}
else if(what == 1) //PuzzleDescription/Info
{
drawSelectMenu();
PrintAllNetworkLinks();
PrintAllNetworkDevices();
}
else if(what == 1) //PuzzleDescription/Info
{
//Display the text about the puzzle
textMenuPrint(puzzle.en_message);
}
else if(what == 2) //PuzzleSelect
{
}
else if(what == 2) //PuzzleSelect
{
//TextMenuSelection
PrintPuzzleSelectMenu(0);
}
}
}
function handleTouchStart(evt)
@ -158,6 +164,47 @@ function handleMouseDown(evt)
if(uiMode==0) SelectMenu_handleMouseDown(mouseDownLocation);
}
function CheckForActions(actionPoint, action) {
if (uiActions.length >= 0) {
var checkit = false;
var inside = false;
for (var index = 0; index < uiActions.length; index++)
{
if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
checklocation = uiActions[index];
if (checkit) {
//See if the click is inside the shape
if (checklocation.shapeText == "square") {
if (actionPoint.pageX - checklocation.shapePoints.offsetx >= checklocation.shapePoints.sx) {
if (actionPoint.pageX - checklocation.shapePoints.offsetx <= checklocation.shapePoints.dx) {
if (actionPoint.pageY - checklocation.shapePoints.offsety >= checklocation.shapePoints.sy) {
if (actionPoint.pageY - checklocation.shapePoints.offsety <= checklocation.shapePoints.dy) {
inside = true;
}
}
}
}
}
}
}
if (inside) {
console.log("Is inside");
switch (action) {
case "leftclick":
if (checklocation.funcLeftClick != null) {
checklocation.funcLeftClick(actionPoint, checklocation.theObject);
console.log("Successfully did a UI action");
return true;
}
}
}
}
return false;
}
function handleMouseUp(evt)
{
//evt.preventDefault();
@ -177,6 +224,9 @@ function handleMouseUp(evt)
}
if(!mouseDidMovement)
{ //If we are not dragging, it is a click
var myevt = copyLocation(evt);
console.log("evt:" + JSON.stringify(myevt));
if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
if(uiMode==1) TextWindow_handleMouseUp(evt);
else if(uiMode==2) TextWindow_handleMouseUp(evt);
else if(uiMode==0 && evt.pageX >= MainCanvas.width - small_button_size)
@ -299,7 +349,7 @@ function PrintNetworkDevice(ToPrint)
var gap = 3;
var delta;
var ipaddresses = ipsFromDevice(ToPrint);
console.log("addresses: " + JSON.stringify(ipaddresses));
//console.log("addresses: " + JSON.stringify(ipaddresses));
switch (uiDeviceInfoLevel) {
case 0:
//Do not print anything
@ -415,3 +465,48 @@ function deviceRectangle(theDevice)
}
return rect;
}
function makeRectangle(x1, y1, deltax, deltay, offsetx = 0, offsety = 0) {
//The offset is for when we are drawing on a cached surface. It adds x or y to the point we are looking at
var struct = {
sx: x1,
sy: y1,
dx: x1 + deltax,
dy: y1 + deltay,
deltay: deltay,
deltax: deltax,
offsetx: offsetx,
offsety: offsety,
}
return struct;
}
//Make a structure to hold all our data
function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
var struct = {
shapeText: shapeText,
shapePoints: shapePoints,
theObject: theObject,
funcLeftClick: funcLeftClick,
funcRightClick: funcRightClick,
funcMouseover: funcMouseover,
}
return struct;
}
function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
//Make an object with all the data
var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
console.log("Pushing an action: " + shapeText);
//Push it onto the uiActions list
uiActions.push(what);
}
function clearActionStructs() {
uiActions = [];
}
//This is what happens when we click on the x to close the window.
function xclicked() {
}