Better non-visible regression testing & the close button working.
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b87d1acd93
commit
aaf7afdd65
@ -609,6 +609,7 @@ namespace EduNetworkBuilder
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{
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{
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AddRoute();
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AddRoute();
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}
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}
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//In puzzle mode, this is the cancel button
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if(MyMode == LBContents.puzzles)
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if(MyMode == LBContents.puzzles)
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{
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{
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if (oursettings.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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if (oursettings.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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@ -618,6 +619,11 @@ namespace EduNetworkBuilder
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}
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}
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Close();
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Close();
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}
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}
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//In regression, this is the close button
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if (MyMode == LBContents.regressiontest)
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{
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Close();
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}
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}
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}
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private void AddRoute()
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private void AddRoute()
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{
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{
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@ -491,7 +491,7 @@ namespace EduNetworkBuilder
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{
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{
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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if (myWin == null) return;
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if (myWin == null) return;
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myWin.RegisterInisibleNet(ToRegister);
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myWin.RegisterInvisibleNet(ToRegister);
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}
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}
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public static void UnregisterInvisibleNetwork()
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public static void UnregisterInvisibleNetwork()
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@ -84,6 +84,8 @@ namespace EduNetworkBuilder
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public bool ReplayInProgress = false;
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public bool ReplayInProgress = false;
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public DateTime NextReplayAction = DateTime.UtcNow;
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public DateTime NextReplayAction = DateTime.UtcNow;
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public int NextReplayIndex = -1;
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public int NextReplayIndex = -1;
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public bool StartedNewReplayAction = false;
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public bool ProcessingNonVisually = false;
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/// <summary>
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/// <summary>
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/// WhatFrom: If we are launched from a homework, we remember it here.
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/// WhatFrom: If we are launched from a homework, we remember it here.
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@ -1682,6 +1684,7 @@ namespace EduNetworkBuilder
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{
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{
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//we did something. keep replaying
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//we did something. keep replaying
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NB.MarkToUpdate();
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NB.MarkToUpdate();
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StartedNewReplayAction = true;
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}
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}
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else
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else
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{
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{
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@ -2471,6 +2474,27 @@ namespace EduNetworkBuilder
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}
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}
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}
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}
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/// <summary>
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/// This is used when we are doing a replay behind the scenes.
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/// We may have many things that we do. We still want to time-out if
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/// a packet needs to drop. So we loop through, but have a timeout on each
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/// individual action.
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/// </summary>
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public void NonVisualProcessPacketsMultipleTimes()
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{
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int counter = 0;
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while (counter < 1000 && myPackets.Count > 0)
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{
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Tick(true); //Skip visuals
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if(StartedNewReplayAction)
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{
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counter = 0; //reset counter to zero
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StartedNewReplayAction = false; //reset it
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}
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counter++;
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}
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}
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int BreakNetComponent(NetworkComponent What, HowToBreak How, string Data)
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int BreakNetComponent(NetworkComponent What, HowToBreak How, string Data)
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{
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{
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int didit = 0;
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int didit = 0;
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@ -2706,7 +2706,7 @@ namespace EduNetworkBuilder
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return myNetwork;
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return myNetwork;
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}
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}
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public void RegisterInisibleNet(Network toRegister)
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public void RegisterInvisibleNet(Network toRegister)
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{
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{
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InvisibleNetwork = toRegister;
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InvisibleNetwork = toRegister;
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}
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}
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@ -2860,6 +2860,16 @@ namespace EduNetworkBuilder
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myNetwork.ReplayInProgress = true;
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myNetwork.ReplayInProgress = true;
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myNetwork.NextReplayIndex = 0;
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myNetwork.NextReplayIndex = 0;
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myNetwork.NextReplayAction = DateTime.UtcNow.AddMilliseconds(delay_between);
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myNetwork.NextReplayAction = DateTime.UtcNow.AddMilliseconds(delay_between);
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//Now we need to process it.
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NB.RegisterInvisibleNetwork(myNetwork);
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//while we have actions to do.
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while (myNetwork.ReplayInProgress)
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{
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myNetwork.Tick(true);
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myNetwork.NonVisualProcessPacketsMultipleTimes();
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}
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NB.UnregisterInvisibleNetwork();
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}
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}
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private void replayToolStripMenuItem_Click(object sender, EventArgs e)
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private void replayToolStripMenuItem_Click(object sender, EventArgs e)
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