centralize passed/failed tracking
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eec743d9c6
commit
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@ -62,10 +62,13 @@ namespace EduNetworkBuilder
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{
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{
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UserActions.Add(What);
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UserActions.Add(What);
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}
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}
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public void RegisterReplayPassed()
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public void RegisterReplayPassed(string networkname = "")
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{
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{
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if (UserActions == null) return;
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if (UserActions == null) return;
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NetworkAction NA = UserActions.GetCurrentNetAction();
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NetworkAction NA;
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if (networkname == "")
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NA = UserActions.GetCurrentNetAction();
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else NA = UserActions.FindAction(networkname);
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if (NA != null)
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if (NA != null)
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{
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{
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NA.SetPassed();
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NA.SetPassed();
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@ -73,10 +76,13 @@ namespace EduNetworkBuilder
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if (PuzzlesFailed.Contains(NA.NetworkName)) PuzzlesFailed.Remove(NA.NetworkName);
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if (PuzzlesFailed.Contains(NA.NetworkName)) PuzzlesFailed.Remove(NA.NetworkName);
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}
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}
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}
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}
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public void RegisterReplayFailed()
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public void RegisterReplayFailed(string networkname = "")
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{
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{
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if (UserActions == null) return;
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if (UserActions == null) return;
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NetworkAction NA = UserActions.GetCurrentNetAction();
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NetworkAction NA;
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if (networkname == "")
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NA = UserActions.GetCurrentNetAction();
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else NA = UserActions.FindAction(networkname);
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if (NA != null)
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if (NA != null)
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{
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{
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NA.SetFailed();
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NA.SetFailed();
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@ -234,6 +240,7 @@ namespace EduNetworkBuilder
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public bool HasPassed(string networkname)
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public bool HasPassed(string networkname)
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{
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{
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if (UserActions == null) return false;
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if (UserActions == null) return false;
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if (PuzzlesPassed.Contains(networkname)) return true;
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NetworkAction NA = UserActions.FindAction(networkname);
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NetworkAction NA = UserActions.FindAction(networkname);
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if (NA == null) return false;
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if (NA == null) return false;
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return NA.HasPassed;
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return NA.HasPassed;
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@ -241,21 +248,19 @@ namespace EduNetworkBuilder
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public bool HasFailed(string networkname)
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public bool HasFailed(string networkname)
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{
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{
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if (UserActions == null) return false;
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if (UserActions == null) return false;
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if (PuzzlesFailed.Contains(networkname)) return true;
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NetworkAction NA = UserActions.FindAction(networkname);
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NetworkAction NA = UserActions.FindAction(networkname);
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if (NA == null) return false;
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if (NA == null) return false;
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return NA.HasFailed;
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return NA.HasFailed;
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}
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}
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public void SetPassed(string networkname)
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public void SetPassed(string networkname)
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{
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{
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if (UserActions == null) return;
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RegisterReplayPassed(networkname);
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NetworkAction NA = UserActions.FindAction(networkname);
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NA.SetPassed();
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}
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}
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public void SetFailed(string networkname)
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public void SetFailed(string networkname)
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{
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{
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if (UserActions == null) return;
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RegisterReplayFailed(networkname);
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NetworkAction NA = UserActions.FindAction(networkname);
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NA.SetFailed();
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}
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}
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public bool CheckIfDone(string PuzzleName)
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public bool CheckIfDone(string PuzzleName)
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{
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{
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