select the first unfinished puzzle on the level if one is available
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b74f9932bb
commit
8d848eaa39
@ -261,6 +261,8 @@ namespace EduNetworkBuilder
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private void UpdateForm()
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private void UpdateForm()
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{
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{
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int selectedIndex = lbWindowData.SelectedIndex;
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int selectedIndex = lbWindowData.SelectedIndex;
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int FirstUnfinishedIndex = -1;
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string selected = "";
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string selected = "";
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int topmost = lbWindowData.TopIndex;
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int topmost = lbWindowData.TopIndex;
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int totalcount = lbWindowData.Items.Count;
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int totalcount = lbWindowData.Items.Count;
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@ -338,7 +340,10 @@ namespace EduNetworkBuilder
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break;
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break;
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}
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}
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}
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}
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}else
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if (!wasfinished && FirstUnfinishedIndex == -1)
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FirstUnfinishedIndex = lbWindowData.Items.Count - 1;
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}
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else
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{
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{
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//We are filtering stuff
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//We are filtering stuff
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pi = NB.GetPuzzleInfoFromName(str);
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pi = NB.GetPuzzleInfoFromName(str);
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@ -390,6 +395,11 @@ namespace EduNetworkBuilder
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lbWindowData.TopIndex = topmost;
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lbWindowData.TopIndex = topmost;
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}
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}
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}
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}
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if(lbWindowData.SelectedIndex == -1 && FirstUnfinishedIndex != -1 )
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{
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if(lbWindowData.Items.Count > FirstUnfinishedIndex)
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lbWindowData.SelectedIndex = FirstUnfinishedIndex; //Select the first unselected item if nothing else was selected
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}
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if(lbWindowData.SelectedIndex != -1)
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if(lbWindowData.SelectedIndex != -1)
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{
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{
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btnOK.Enabled = true;
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btnOK.Enabled = true;
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