Added a thumbs-up image to be used in a bit. Saw the visual studio
editor was madly messing up crlf and whatnot. Changed it to be lf since that is what we had started with.
This commit is contained in:
parent
d7f73f04d8
commit
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BIN
Web/img/thumb.png
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After Width: | Height: | Size: 8.6 KiB |
@ -26,21 +26,21 @@ function switchPuzzle(target)
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function networkFromName(what)
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{
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let index=0;
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while (index < allpuzzles.length) {
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let index=0;
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while (index < allpuzzles.length) {
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//console.log(allpuzzles[index].EduNetworkBuilder.Network.name);
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if(allpuzzles[index].EduNetworkBuilder.Network.name == what)
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{
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console.log("Found " + what + " at index " + index);
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return structuredClone(allpuzzles[index].EduNetworkBuilder.Network);
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console.log("Found " + what + " at index " + index);
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return structuredClone(allpuzzles[index].EduNetworkBuilder.Network);
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}
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index++;
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}
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}
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}
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function networkFromIndex(what)
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{
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if(typeof(what)==="number" && what >= 0 && what < allpuzzles.length){
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return structuredClone(allpuzzles[what].EduNetworkBuilder.Network);
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if(typeof(what)==="number" && what >= 0 && what < allpuzzles.length){
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return structuredClone(allpuzzles[what].EduNetworkBuilder.Network);
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}
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return null;
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}
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@ -50,8 +50,8 @@ function networkNamesMatchingText(textToMatch)
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var list = [];
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var re = new RegExp(textToMatch);
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let index=0;
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while (index < allpuzzles.length) {
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let index=0;
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while (index < allpuzzles.length) {
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//console.log(allpuzzles[index].EduNetworkBuilder.Network.name);
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if(re.test(allpuzzles[index].EduNetworkBuilder.Network.name))
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{
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@ -59,32 +59,32 @@ function networkNamesMatchingText(textToMatch)
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list.push(allpuzzles[index].EduNetworkBuilder.Network.name);
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}
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index++;
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}
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}
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return list;
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}
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function deviceFromName(what)
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{
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if (puzzle == null) return null; //If the puzzle has not been set, return a null
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if (puzzle == null) return null; //If the puzzle has not been set, return a null
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let index=0;
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while (index < puzzle.device.length) {
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let index=0;
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while (index < puzzle.device.length) {
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if (puzzle.device[index].hostname == what) return puzzle.device[index]; //return the device that matches
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index++;
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}
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return null; //No match. return a null value
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}
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return null; //No match. return a null value
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}
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function deviceFromID(what)
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{
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if (puzzle == null) return null; //If the puzzle has not been set, return a null
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if (puzzle == null) return null; //If the puzzle has not been set, return a null
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let index=0;
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while (index < puzzle.device.length) {
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let index=0;
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while (index < puzzle.device.length) {
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if (puzzle.device[index].uniqueidentifier == what) return puzzle.device[index]; //return the device that matches
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index++;
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}
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return null; //No match. return a null value
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}
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return null; //No match. return a null value
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}
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//return a list of all the ip addresses a device has
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@ -121,7 +121,7 @@ function ipsFromInterface(what, nictype) {
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};
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ipaddresses.push(one);
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//console.log("found an ip object: " + JSON.stringify(one) + " " + nictype);
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}
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}
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return ipaddresses;
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}
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@ -32,19 +32,19 @@ function InitializeSelectMenu() {
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function drawSelectMenu()
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{
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//console.log("Printing on main canvass");
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//console.log("Printing on main canvass");
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillRect(0, 0, menuItemSize, MainCanvas.height);
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillRect(0, 0, menuItemSize, MainCanvas.height);
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if (selectedMenuYOffset < 0) selectedMenuYOffset = 0;
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if (cachedSelectMenuCanvas == null) InitializeSelectMenu();//initialize it if not done yet
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if(selectedMenuYOffset + MainCanvas.height > cachedSelectMenuCanvas.height) selectedMenuYOffset = cachedSelectMenuCanvas.height -MainCanvas.height;
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MainCanvas_ctx.drawImage(cachedSelectMenuCanvas,0,selectedMenuYOffset,50,MainCanvas.height,0,0,50,MainCanvas.height);
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let index = selectMenuNames.indexOf(selectedMenuItemName);
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if(selectedMenuYOffset + MainCanvas.height > cachedSelectMenuCanvas.height) selectedMenuYOffset = cachedSelectMenuCanvas.height -MainCanvas.height;
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MainCanvas_ctx.drawImage(cachedSelectMenuCanvas,0,selectedMenuYOffset,50,MainCanvas.height,0,0,50,MainCanvas.height);
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let index = selectMenuNames.indexOf(selectedMenuItemName);
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if(index > -1)
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{
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if(index > -1)
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{
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//We have a selected menu item
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const cachedSelectMenuCanvasOverlay = document.createElement('canvas');
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let boxwidth=3;
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@ -59,60 +59,60 @@ function drawSelectMenu()
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overlay.stroke();
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MainCanvas_ctx.drawImage(cachedSelectMenuCanvasOverlay,0,selectedMenuYOffset,50,MainCanvas.height,0,0,50,MainCanvas.height);
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//console.log("drawing select box around 0," + ty + " -> " + menuItemSize);
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}
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}
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//Now, if we have more to the top or bottom, draw the arrows showing as much
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if(selectedMenuYOffset > (menuItemSize / 2))
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{
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//Now, if we have more to the top or bottom, draw the arrows showing as much
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if(selectedMenuYOffset > (menuItemSize / 2))
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{
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//We have one item above us. Draw the arrow
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//console.log("Drawing up arrow");
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MainCanvas_ctx.drawImage(imageFromName("ArrowUp"),0,0,50,25);
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}
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//Now, if we have more to the top or bottom, draw the arrows showing as much
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if(selectedMenuYOffset + (MainCanvas.height + 25) < cachedSelectMenuCanvas.height)
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{
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}
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//Now, if we have more to the top or bottom, draw the arrows showing as much
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if(selectedMenuYOffset + (MainCanvas.height + 25) < cachedSelectMenuCanvas.height)
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{
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//We have one item below us. Draw the arrow
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//console.log("Drawing down arrow");
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MainCanvas_ctx.drawImage(imageFromName("ArrowDown"),0,MainCanvas.height - 25,50,25);
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}
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}
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}
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function SelectMenu_handleMouseDown(evt)
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{
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mouseDownLocation = copyLocation(evt);
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mouseIsDown=true;
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mouseDownLocation = copyLocation(evt);
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mouseIsDown=true;
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}
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function SelectMenu_handleMouseUp(evt)
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{
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mouseIsDown=false;
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//console.log("mouseup");
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//See if we have a mouse click
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let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
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let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
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//console.log("delta " + deltaX + "," + deltaY);
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if(deltaY < 3 && deltaX <3)
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{
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mouseIsDown=false;
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//console.log("mouseup");
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//See if we have a mouse click
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let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
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let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
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//console.log("delta " + deltaX + "," + deltaY);
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if(deltaY < 3 && deltaX <3)
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{
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//We did not move much. Assume click
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if(evt.pageX <= menuItemSize && !mouseDidMovement)
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{
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//We are in the item select menu.
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let actualMenuLocation = selectedMenuYOffset + evt.pageY;
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let newitemindex = Math.floor( actualMenuLocation / menuItemSize);
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console.log("clicked on item " + selectMenuNames[newitemindex]);
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selectedMenuItemName = selectMenuNames[newitemindex];
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drawSelectMenu();
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//We are in the item select menu.
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let actualMenuLocation = selectedMenuYOffset + evt.pageY;
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let newitemindex = Math.floor( actualMenuLocation / menuItemSize);
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console.log("clicked on item " + selectMenuNames[newitemindex]);
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selectedMenuItemName = selectMenuNames[newitemindex];
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drawSelectMenu();
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}
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}
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mouseDidMovement=false; //reset it after we raise the button
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}
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mouseDidMovement=false; //reset it after we raise the button
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}
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function SelectMenu_handleMouseMove(evt)
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{
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if(mouseIsDown)
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{
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if(mouseIsDown)
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{
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let deltaX = evt.pageX - mouseDownLocation.pageX;
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let deltaY = evt.pageY - mouseDownLocation.pageY;
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if(isNaN(deltaY)) deltaY=0;
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@ -123,7 +123,7 @@ function SelectMenu_handleMouseMove(evt)
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mouseDownLocation = copyLocation(evt); //reset the pointer
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drawSelectMenu();
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mouseDidMovement=true;
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}
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}
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}
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function copyLocation({ pageX, pageY }) {
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@ -19,9 +19,9 @@ var cachedTextMenuCanvas = null;
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//Print the textmenu
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function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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{
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//It would be nice to print it on top of whatever is currently there.
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//But we will do that later.
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PrintScreen(0); //Print the network, then we can lay over it
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//It would be nice to print it on top of whatever is currently there.
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//But we will do that later.
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PrintScreen(0); //Print the network, then we can lay over it
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if(cachedTextMenuCanvas == null)
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{
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@ -34,8 +34,8 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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var rect;
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//Fill in the background
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cTMCctx.fillStyle = tmWindowBackground;
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cTMCctx.fillRect(0,0, cachedTextMenuCanvas.width, cachedTextMenuCanvas.height);
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cTMCctx.fillStyle = tmWindowBackground;
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cTMCctx.fillRect(0,0, cachedTextMenuCanvas.width, cachedTextMenuCanvas.height);
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//Put the X there so we can click on it
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rect = makeRectangle(cachedTextMenuCanvas.width - tmScrollBarWidth, 0, tmScrollBarWidth, tmMenuBarHight, tmOutsideXMargin, tmOutsideYMargin);
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@ -49,7 +49,7 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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//Put the X there so we can click on it
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cTMCctx.drawImage(imageFromName("ArrowDown"),cachedTextMenuCanvas.width - tmScrollBarWidth,cachedTextMenuCanvas.height - tmMenuBarHight,tmScrollBarWidth,tmMenuBarHight);
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//Create and Draw the menu bar
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//Create and Draw the menu bar
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cTMCctx.beginPath();
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cTMCctx.moveTo(cachedTextMenuCanvas.width - tmScrollBarWidth,0);
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cTMCctx.lineTo(cachedTextMenuCanvas.width - tmScrollBarWidth,cachedTextMenuCanvas.height);
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@ -125,9 +125,9 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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//Write the text canvas on the main canvas. If we are scrolled up or down, do that.
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cTMCctx.drawImage(cachedTextMenuTextCanvas,0,0);
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//create and Draw the scroll-bar on the side
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//Then make the text if we have not done so
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//Finally print on top of the main canvas
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//create and Draw the scroll-bar on the side
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//Then make the text if we have not done so
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//Finally print on top of the main canvas
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MainCanvas_ctx.globalAlpha = 0.9; //some transparancy
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MainCanvas_ctx.drawImage(cachedTextMenuCanvas,tmOutsideXMargin, tmOutsideYMargin)
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MainCanvas_ctx.globalAlpha = 1; //reset transparancy
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@ -135,28 +135,28 @@ function textMenuPrint(TextToPrint, selectedindex = -1, highlightedindex = -1)
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function fragmentTextIntoLines(ctx, text, maxWidth) {
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var words = text.split(" ");
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var lines = [];
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var currentLine = words[0];
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var words = text.split(" ");
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var lines = [];
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var currentLine = words[0];
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for (var i = 1; i < words.length; i++) {
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var word = words[i];
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var width = ctx.measureText(currentLine + " " + word).width;
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if (width < maxWidth) {
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currentLine += " " + word;
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} else {
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lines.push(currentLine);
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currentLine = word;
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}
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}
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lines.push(currentLine);
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return lines;
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for (var i = 1; i < words.length; i++) {
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var word = words[i];
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var width = ctx.measureText(currentLine + " " + word).width;
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if (width < maxWidth) {
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currentLine += " " + word;
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} else {
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lines.push(currentLine);
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currentLine = word;
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}
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}
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lines.push(currentLine);
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return lines;
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}
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function TextWindow_handleMouseUp(evt)
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{
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console.log("TextWindow Mouse Up");
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//If we get here, it is a mouse-click event. See if we are on the X
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//If we get here, it is a mouse-click event. See if we are on the X
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if(mouseDownLocation.pageX + tmScrollBarWidth >= cachedTextMenuCanvas.width - tmScrollBarWidth)
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{
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console.log("TextWindow Mouse Up - X fits");
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@ -188,7 +188,7 @@ function TextWindow_handleMouseUp(evt)
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}
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}
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}
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mouseDidMovement=false; //reset it after we raise the button
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mouseDidMovement=false; //reset it after we raise the button
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}
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function textwindow_XClick(point, object) {
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|
178
Web/ui.js
178
Web/ui.js
@ -29,7 +29,7 @@ const imageCollection = loadImages(
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"tablet", "tree", "vidimage",
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"wap", "wbridge", "wrepeater",
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"wrouter", "x", "info", "menu",
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"eye", "queryuser",
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"eye", "queryuser", "thumb",
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],
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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@ -42,56 +42,56 @@ const imageCollection = loadImages(
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/info.png", "img/menu.png", "img/eye.png",
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"img/menu.png",
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"img/menu.png", "img/thumb.png",
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],
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InitializeGameMenu // this is called when all images have loaded.
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InitializeGameMenu // this is called when all images have loaded.
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);
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var menuItemSize=50;
|
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|
||||
|
||||
function loadImages(names, files, onAllLoaded) {
|
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var i = 0, numLoading = names.length;
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const onload = () => --numLoading === 0 && onAllLoaded();
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const images = {};
|
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while (i < names.length) {
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const img = images[names[i]] = new Image;
|
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img.src = files[i++];
|
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img.onload = onload;
|
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}
|
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return images;
|
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var i = 0, numLoading = names.length;
|
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const onload = () => --numLoading === 0 && onAllLoaded();
|
||||
const images = {};
|
||||
while (i < names.length) {
|
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const img = images[names[i]] = new Image;
|
||||
img.src = files[i++];
|
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img.onload = onload;
|
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}
|
||||
return images;
|
||||
}
|
||||
|
||||
function imageFromName(name)
|
||||
{
|
||||
return imageCollection[name];
|
||||
return imageCollection[name];
|
||||
}
|
||||
|
||||
function InitializeGameMenu()
|
||||
{
|
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console.log("Initializing");
|
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MainCanvas.addEventListener("touchstart", handleTouchStart);
|
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MainCanvas.addEventListener("touchend", handleTouchEnd);
|
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MainCanvas.addEventListener("touchcancel", handleTouchCancel);
|
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MainCanvas.addEventListener("touchmove", handleTouchMove);
|
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MainCanvas.addEventListener('mousedown',handleMouseDown);
|
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MainCanvas.addEventListener('mouseup',handleMouseUp);
|
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MainCanvas.addEventListener('mousemove',handleMouseMove);
|
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console.log("Initializing");
|
||||
MainCanvas.addEventListener("touchstart", handleTouchStart);
|
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MainCanvas.addEventListener("touchend", handleTouchEnd);
|
||||
MainCanvas.addEventListener("touchcancel", handleTouchCancel);
|
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MainCanvas.addEventListener("touchmove", handleTouchMove);
|
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MainCanvas.addEventListener('mousedown',handleMouseDown);
|
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MainCanvas.addEventListener('mouseup',handleMouseUp);
|
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MainCanvas.addEventListener('mousemove',handleMouseMove);
|
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//MainCanvas_ctx.drawImage(imageCollection['router'],100,100,50,50);
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//MainCanvas_ctx.drawImage(imageCollection['firewall'],150,150,50,50);
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//MainCanvas_ctx.drawImage(imageCollection['router'],100,100,50,50);
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//MainCanvas_ctx.drawImage(imageCollection['firewall'],150,150,50,50);
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|
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InitializeSelectMenu();
|
||||
//It should be printed
|
||||
PrintScreen();
|
||||
//It should be printed
|
||||
PrintScreen();
|
||||
}
|
||||
|
||||
//Print the screen. Figure out what needs to be printed based on the mode
|
||||
function PrintScreen(WhatPassedIn=-1)
|
||||
{
|
||||
//allow us to override what is printed
|
||||
var what=uiMode;
|
||||
if(WhatPassedIn >=0) what=WhatPassedIn;
|
||||
var what=uiMode;
|
||||
if(WhatPassedIn >=0) what=WhatPassedIn;
|
||||
|
||||
//Clear out any old ActionStructs. They will get filled in as we print the screen.
|
||||
clearActionStructs();
|
||||
@ -99,8 +99,8 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
console.log("PrintingScreen for mode: " + what);
|
||||
var rect;
|
||||
|
||||
if(what == 0)
|
||||
{
|
||||
if(what == 0)
|
||||
{
|
||||
//The network drawing mode. Print the network
|
||||
//Clear the old screen
|
||||
MainCanvas_ctx.fillStyle = maincanvasBackground;
|
||||
@ -123,7 +123,7 @@ function PrintScreen(WhatPassedIn=-1)
|
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MainCanvas_ctx.stroke();
|
||||
MainCanvas_ctx.lineWidth = oldWidth;
|
||||
MainCanvas_ctx.strokeStyle = "black";
|
||||
}
|
||||
}
|
||||
MainCanvas_ctx.globalAlpha = 1.0; //reset
|
||||
MainCanvas_ctx.fillStyle = "black"; //reset
|
||||
ui_HadHighlight = true;
|
||||
@ -164,33 +164,33 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
|
||||
function handleTouchStart(evt)
|
||||
{
|
||||
handleMouseDown(copyLocation(evt));
|
||||
handleMouseDown(copyLocation(evt));
|
||||
}
|
||||
function handleTouchEnd(evt)
|
||||
{
|
||||
handleMouseUp(copyLocation(evt));
|
||||
handleMouseUp(copyLocation(evt));
|
||||
}
|
||||
function handleTouchCancel(evt)
|
||||
{
|
||||
evt.preventDefault();
|
||||
console.log("canceling touch");
|
||||
evt.preventDefault();
|
||||
console.log("canceling touch");
|
||||
}
|
||||
function handleTouchMove(evt)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
if(evt.touches.length > 0)
|
||||
{
|
||||
handleMouseMove(copyLocation(evt.touches[0]));
|
||||
} else{
|
||||
//console.log("not enough touches");
|
||||
}
|
||||
//console.log("moving touch");
|
||||
//evt.preventDefault();
|
||||
if(evt.touches.length > 0)
|
||||
{
|
||||
handleMouseMove(copyLocation(evt.touches[0]));
|
||||
} else{
|
||||
//console.log("not enough touches");
|
||||
}
|
||||
//console.log("moving touch");
|
||||
}
|
||||
function handleMouseDown(evt)
|
||||
{
|
||||
mouseDownLocation = copyLocation(evt);
|
||||
mouseIsDown=true;
|
||||
//console.log("mousedown");
|
||||
mouseDownLocation = copyLocation(evt);
|
||||
mouseIsDown=true;
|
||||
//console.log("mousedown");
|
||||
if(uiMode==0) SelectMenu_handleMouseDown(mouseDownLocation);
|
||||
}
|
||||
|
||||
@ -269,14 +269,14 @@ function distance(x1, y1, x2, y2) {
|
||||
|
||||
function handleMouseUp(evt)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
mouseIsDown=false;
|
||||
//See if we have a mouse click
|
||||
let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
|
||||
let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
|
||||
//console.log("delta " + deltaX + "," + deltaY);
|
||||
if(deltaY < 3 && deltaX <3)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
mouseIsDown=false;
|
||||
//See if we have a mouse click
|
||||
let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
|
||||
let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
|
||||
//console.log("delta " + deltaX + "," + deltaY);
|
||||
if(deltaY < 3 && deltaX <3)
|
||||
{
|
||||
//We did not move much. Assume click
|
||||
if(evt.pageX <= menuItemSize && !mouseDidMovement)
|
||||
{
|
||||
@ -293,8 +293,8 @@ function handleMouseUp(evt)
|
||||
else if(uiMode==2) TextWindow_handleMouseUp(evt);
|
||||
}
|
||||
|
||||
}
|
||||
mouseDidMovement=false; //reset it after we raise the button
|
||||
}
|
||||
mouseDidMovement=false; //reset it after we raise the button
|
||||
}
|
||||
|
||||
function ui_PuzzleChoiceMenuLeftClick(evt) {
|
||||
@ -321,9 +321,9 @@ function ui_InfoLeftClick(evt) {
|
||||
|
||||
function handleMouseMove(evt)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
if(mouseIsDown)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
if(mouseIsDown)
|
||||
{
|
||||
let deltaX = evt.pageX - mouseDownLocation.pageX;
|
||||
let deltaY = evt.pageY - mouseDownLocation.pageY;
|
||||
if(isNaN(deltaY)) deltaY=0;
|
||||
@ -355,7 +355,7 @@ function handleMouseMove(evt)
|
||||
if (needrefresh) {
|
||||
PrintScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(uiMode==2)
|
||||
{
|
||||
textMenu_HandleMouseMove(evt);
|
||||
@ -371,9 +371,9 @@ function copyLocation({ pageX, pageY }) {
|
||||
|
||||
function PrintNetworkLink(linkToPrint)
|
||||
{
|
||||
//We should have passed in a working link, make sure it exists
|
||||
if(linkToPrint !== null)
|
||||
{
|
||||
//We should have passed in a working link, make sure it exists
|
||||
if(linkToPrint !== null)
|
||||
{
|
||||
if(linkToPrint.SrcNic !== null && linkToPrint.DestNic !== null)
|
||||
{
|
||||
//console.log("printing link from " + linkToPrint.SrcNic.hostname);
|
||||
@ -403,9 +403,9 @@ function PrintNetworkLink(linkToPrint)
|
||||
|
||||
function PrintAllNetworkLinks()
|
||||
{
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
|
||||
let index=0;
|
||||
let index=0;
|
||||
if(puzzle.link !== null && typeof(puzzle.link) === "object")
|
||||
{
|
||||
while (index < puzzle.link.length) {
|
||||
@ -417,9 +417,9 @@ function PrintAllNetworkLinks()
|
||||
|
||||
function PrintNetworkDevice(ToPrint)
|
||||
{
|
||||
//We should have passed in a working device, make sure it exists
|
||||
if(ToPrint !== null)
|
||||
{
|
||||
//We should have passed in a working device, make sure it exists
|
||||
if(ToPrint !== null)
|
||||
{
|
||||
var rect = deviceRectangle(ToPrint);
|
||||
var actionrect = makeRectangle(rect.spoint.x, rect.spoint.y, rect.width, rect.height);
|
||||
|
||||
@ -465,22 +465,22 @@ function PrintNetworkDevice(ToPrint)
|
||||
delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart);
|
||||
ystart += (delta / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function PrintAllNetworkDevices()
|
||||
{
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
|
||||
let index=0;
|
||||
while (index < puzzle.device.length) {
|
||||
let index=0;
|
||||
while (index < puzzle.device.length) {
|
||||
PrintNetworkDevice(puzzle.device[index]);
|
||||
index++;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
//print centered text. We use y as the top-most y position. But we center around the x position
|
||||
@ -507,50 +507,50 @@ function printCenteredText(canvas_context, text, centerx, top_y, font = "15px se
|
||||
|
||||
function convertXYPointToActual(point)
|
||||
{
|
||||
//We have an x and y coordinate which needs to be converted to the canvas size
|
||||
var deltax = (MainCanvas.width - menuItemSize) / puzzle.width;
|
||||
var deltay = MainCanvas.height / puzzle.height;
|
||||
//We have an x and y coordinate which needs to be converted to the canvas size
|
||||
var deltax = (MainCanvas.width - menuItemSize) / puzzle.width;
|
||||
var deltay = MainCanvas.height / puzzle.height;
|
||||
|
||||
return newPointFromPair((point.x * deltax) + menuItemSize, point.y * deltay);
|
||||
}
|
||||
|
||||
function convertXYpairToActual(x,y)
|
||||
{
|
||||
return convertXYPointToActual(newPointFromPair(x,y));
|
||||
return convertXYPointToActual(newPointFromPair(x,y));
|
||||
}
|
||||
|
||||
function newPointFromPair(x,y)
|
||||
{
|
||||
var point = {
|
||||
var point = {
|
||||
'x' : Math.floor(x),
|
||||
'y' : Math.floor(y)
|
||||
}
|
||||
return point;
|
||||
return point;
|
||||
}
|
||||
|
||||
function newPointFromString(pointasstring)
|
||||
{
|
||||
if(typeof(pointasstring) == "string")
|
||||
{
|
||||
if(typeof(pointasstring) == "string")
|
||||
{
|
||||
var tarray=pointasstring.split(",");
|
||||
return newPointFromPair(Number(tarray[0]),Number(tarray[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return a rectangle for the device
|
||||
function deviceRectangle(theDevice)
|
||||
{
|
||||
var centerpoint = convertXYPointToActual(newPointFromString(theDevice.location));
|
||||
var delta = imageSize / 2;
|
||||
var centerpoint = convertXYPointToActual(newPointFromString(theDevice.location));
|
||||
var delta = imageSize / 2;
|
||||
|
||||
var rect = {
|
||||
var rect = {
|
||||
spoint : newPointFromPair(centerpoint.x-delta, centerpoint.y-delta),
|
||||
height : imageSize,
|
||||
width : imageSize,
|
||||
epoint : newPointFromPair(centerpoint.x + delta, centerpoint.y + delta),
|
||||
center: centerpoint,
|
||||
}
|
||||
return rect;
|
||||
return rect;
|
||||
}
|
||||
|
||||
function makeRectangle(x1, y1, deltax, deltay, offsetx = 0, offsety = 0) {
|
||||
|
Loading…
Reference in New Issue
Block a user