Added a thumbs-up image to be used in a bit. Saw the visual studio

editor was madly messing up crlf and whatnot.  Changed it to be lf since
that is what we had started with.
This commit is contained in:
Tim Young 2024-04-30 10:58:44 -05:00
parent d7f73f04d8
commit 84685e3bd4
5 changed files with 175 additions and 175 deletions

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@ -29,7 +29,7 @@ const imageCollection = loadImages(
"tablet", "tree", "vidimage", "tablet", "tree", "vidimage",
"wap", "wbridge", "wrepeater", "wap", "wbridge", "wrepeater",
"wrouter", "x", "info", "menu", "wrouter", "x", "info", "menu",
"eye", "queryuser", "eye", "queryuser", "thumb",
], ],
["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png", ["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
"img/BurnMark.png", "img/cellphone.png", "img/Circle.png", "img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
@ -42,7 +42,7 @@ const imageCollection = loadImages(
"img/VidImage.png", "img/WAP.png", "img/WBridge.png", "img/VidImage.png", "img/WAP.png", "img/WBridge.png",
"img/WRepeater.png", "img/WRouter.png", "img/X.png", "img/WRepeater.png", "img/WRouter.png", "img/X.png",
"img/info.png", "img/menu.png", "img/eye.png", "img/info.png", "img/menu.png", "img/eye.png",
"img/menu.png", "img/menu.png", "img/thumb.png",
], ],
InitializeGameMenu // this is called when all images have loaded. InitializeGameMenu // this is called when all images have loaded.
); );