Added a thumbs-up image to be used in a bit. Saw the visual studio
editor was madly messing up crlf and whatnot. Changed it to be lf since that is what we had started with.
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Web/img/thumb.png
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After Width: | Height: | Size: 8.6 KiB |
@ -29,7 +29,7 @@ const imageCollection = loadImages(
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"tablet", "tree", "vidimage",
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"tablet", "tree", "vidimage",
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"wap", "wbridge", "wrepeater",
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"wap", "wbridge", "wrepeater",
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"wrouter", "x", "info", "menu",
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"wrouter", "x", "info", "menu",
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"eye", "queryuser",
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"eye", "queryuser", "thumb",
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],
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],
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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@ -42,7 +42,7 @@ const imageCollection = loadImages(
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/info.png", "img/menu.png", "img/eye.png",
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"img/info.png", "img/menu.png", "img/eye.png",
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"img/menu.png",
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"img/menu.png", "img/thumb.png",
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],
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],
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InitializeGameMenu // this is called when all images have loaded.
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InitializeGameMenu // this is called when all images have loaded.
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);
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);
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