More progress towards getting a replay to go
This commit is contained in:
parent
375ea625a6
commit
84304cbc6e
@ -1687,6 +1687,8 @@ namespace EduNetworkBuilder
|
|||||||
{
|
{
|
||||||
//replay finished
|
//replay finished
|
||||||
ReplayInProgress = false;
|
ReplayInProgress = false;
|
||||||
|
//If we have succeeded, we need to mark it as passed
|
||||||
|
//If we have failed to complete, we need to mark it as failed
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2168,7 +2168,7 @@ namespace EduNetworkBuilder
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadNetworkFromResource(string resource)
|
public void LoadNetworkFromResource(string resource, bool SkipOpeningWindows = false)
|
||||||
{
|
{
|
||||||
XmlDocument xmlDoc = new XmlDocument();
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
//Load(SavePath);
|
//Load(SavePath);
|
||||||
@ -2187,7 +2187,7 @@ namespace EduNetworkBuilder
|
|||||||
//myString = System.Text.Encoding.Default.GetString(item);
|
//myString = System.Text.Encoding.Default.GetString(item);
|
||||||
xmlDoc.LoadXml(myString);
|
xmlDoc.LoadXml(myString);
|
||||||
PrepForLoad();
|
PrepForLoad();
|
||||||
myNetwork.Load(xmlDoc, resource, true);//Load it from resource. Set the bool saying it was from resource
|
myNetwork.Load(xmlDoc, resource, true, SkipOpeningWindows);//Load it from resource. Set the bool saying it was from resource
|
||||||
UpdateMenu();
|
UpdateMenu();
|
||||||
UpdateForm();
|
UpdateForm();
|
||||||
}
|
}
|
||||||
@ -2829,6 +2829,38 @@ namespace EduNetworkBuilder
|
|||||||
|
|
||||||
#endregion Random Map Stuff
|
#endregion Random Map Stuff
|
||||||
|
|
||||||
|
#region network replay stuff
|
||||||
|
private void replayNetwork(string NetworkName, int delay_between)
|
||||||
|
{
|
||||||
|
//Prepare for replay
|
||||||
|
// reset to original map
|
||||||
|
// Go through each step and do the actions again in order
|
||||||
|
NBSettings ourSettings = NB.GetSettings();
|
||||||
|
if (OurSettings == null) return; //nothing to do
|
||||||
|
if (OurSettings.ReplayMode == false) return; //We should never be here if we are false.
|
||||||
|
|
||||||
|
ActionCollection actions = OurSettings.GetUserActionCollection();
|
||||||
|
if (actions == null) return; //nothing to do
|
||||||
|
|
||||||
|
//Find the replay
|
||||||
|
NetworkAction replay = actions.FindAction(NetworkName);
|
||||||
|
if (replay == null) return; //No replay for this network
|
||||||
|
|
||||||
|
LoadNetworkFromResource(NetworkName, true);
|
||||||
|
|
||||||
|
//Make a boolean that says we are in a replaying state
|
||||||
|
//make an index that shows the index we are to replay
|
||||||
|
//make a time for when the next replay happens (.5 sec from now or after all packets are gone)
|
||||||
|
// On tick. If we are in replay mode.
|
||||||
|
// Check to see if we need to replay an action
|
||||||
|
// If so, do it.
|
||||||
|
// If not, keep ticking
|
||||||
|
//Disable menuitems & right-click if in replay mode
|
||||||
|
myNetwork.ReplayInProgress = true;
|
||||||
|
myNetwork.NextReplayIndex = 0;
|
||||||
|
myNetwork.NextReplayAction = DateTime.UtcNow.AddMilliseconds(delay_between);
|
||||||
|
}
|
||||||
|
|
||||||
private void replayToolStripMenuItem_Click(object sender, EventArgs e)
|
private void replayToolStripMenuItem_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
//Prepare for replay
|
//Prepare for replay
|
||||||
@ -2925,6 +2957,8 @@ namespace EduNetworkBuilder
|
|||||||
LBW.ShowDialog();
|
LBW.ShowDialog();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void samplesToolStripMenuItem_DropDownOpening(object sender, EventArgs e)
|
private void samplesToolStripMenuItem_DropDownOpening(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (OurSettings != null && OurSettings.ReplayMode)
|
if (OurSettings != null && OurSettings.ReplayMode)
|
||||||
|
Loading…
Reference in New Issue
Block a user