NetTestEditor lets us lock to a rectangle shape defined on the network.
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ef658c4a58
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@ -322,6 +322,14 @@ namespace EduNetworkBuilder
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}
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}
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}
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else if(ToEdit.TheTest == NetTestType.LockLocation)
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{
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cbDest.Items.Add("--"); //This locks it into one location
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foreach(string name in theNet.RectangleNames())
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{
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cbDest.Items.Add(name);
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}
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}
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else
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{ //List all the hosts
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foreach (string host in HostNames)
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@ -397,7 +405,7 @@ namespace EduNetworkBuilder
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if (theNet.GetDeviceFromName(cbSource.SelectedItem.ToString()) == null)
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return false; //This should never happen with a drop-down list, but just in case...
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if (ntt == NetTestType.LockAll || ntt == NetTestType.LockDHCP || ntt == NetTestType.LockIP ||
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ntt == NetTestType.LockNic || ntt == NetTestType.LockRoute)
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ntt == NetTestType.LockNic || ntt == NetTestType.LockRoute || ntt == NetTestType.LockLocation)
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return true;
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if (ntt == NetTestType.NeedsRouteToNet)
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{
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@ -1027,9 +1027,20 @@ namespace EduNetworkBuilder
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{
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if (nt.sHost == host)
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{
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if (WhatToCheck == nt.TheTest && (dest == "" || dest == nt.dHost))
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if (WhatToCheck == nt.TheTest)
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{
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if(nt.TheTest == NetTestType.LockLocation)
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{
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if(dest == "" && (nt.dHost == "" || nt.dHost == "--")) //It cannot be moved at all
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{
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return true;
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}
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return false;
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}
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else if (dest == "" || dest == nt.dHost)
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return true;
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}
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}
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}
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return false;
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}
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@ -823,6 +823,17 @@ namespace EduNetworkBuilder
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}
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private Point AdjustedForRectangle(Point Location, Rectangle rec)
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{
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int x = Location.X;
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int y = Location.Y;
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if (x < rec.X) x = rec.X;
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if (x > rec.X + rec.Width - Size) x = rec.Width - Size;
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if (y < 0) y = 0;
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if (y > rec.Height - Size) y = rec.Height - Size;
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return new Point(x, y);
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}
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private void TryPutLocation(Point Location)
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{
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Network myNet = NB.GetNetwork();
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@ -830,13 +841,8 @@ namespace EduNetworkBuilder
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MyLocation = Location; // We cannot do checking. Hope for the best.
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return;
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}
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int x = Location.X;
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int y = Location.Y;
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if (x < 0) x = 0;
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if (x > myNet.myWidth - Size) x = myNet.myWidth - Size;
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if (y < 0) y = 0;
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if (y > myNet.myHeight - Size) y = myNet.myHeight - Size;
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MyLocation = new Point(x,y);
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Point AdjustPoint = AdjustedForRectangle(Location, new Rectangle(0, 0, myNet.myWidth, myNet.myHeight));
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MyLocation = AdjustPoint;
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IsDirty = true;
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}
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