Fix a minor bug where cloned items lost the last ID. Broke all sorts of things.
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@ -96,6 +96,7 @@ namespace EduNetworkBuilder
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public static void Clone(Network source, Network dest)
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{
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int lastID = 0;
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dest.AlreadyDisplayedMessage = false;
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dest.DefaultTimeout = source.DefaultTimeout;
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dest.HintsToDisplay = source.HintsToDisplay;
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@ -103,9 +104,12 @@ namespace EduNetworkBuilder
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dest.Level = source.Level;
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dest.myHeight = source.myHeight;
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dest.myWidth = source.myWidth;
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dest.UniqueIdentifier = source.UniqueIdentifier;
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//dest.NetComponents
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foreach (NetworkComponent NC in source.NetComponents)
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{
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if (NC.GetUniqueIdentifier > lastID) lastID = NC.GetUniqueIdentifier;
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dest.NetComponents.Add(NetworkComponent.Clone(NC));
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}
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//dest.NetTests
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@ -121,6 +125,9 @@ namespace EduNetworkBuilder
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dest.NetMessage = new LanguageStrings(source.NetMessage);
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dest.WhatFrom = source.WhatFrom; //We remember the schoolwork class we came from.
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dest.PuzzleIsSolved = source.PuzzleIsSolved;
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//In case the number was incorrect. Fix it.
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if (lastID >= dest.UniqueIdentifier) dest.UniqueIdentifier = lastID + 1;
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}
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public Network Clone()
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