Fixed some bugs with the select menu. Added link to the select list and
made it so the list will stretch when we add new items to it.
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88b769b5ee
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@ -3,12 +3,33 @@ var mouseIsDown=false;
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var selectedMenuItemName="";
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var selectedMenuYOffset=0;
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const selectMenuNames = ["link", "router", "firewall", "hub", "switch",
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"pc", "laptop", "server", "ip_phone", "printer",
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"copier", "microwave", "fluorescent",
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"wap", "wrepeater", "wbridge", "wrepeater"];
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var cachedSelectMenuCanvas=null;
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const selectMenuNames = ["router","firewall","hub","switch","pc","laptop","server","ip_phone","printer","copier","microwave","fluorescent","wap","wrepeater","wbridge","wrepeater"];
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var menuItemSize=50;
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function InitializeSelectMenu() {
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cachedSelectMenuCanvas = document.createElement('canvas');
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cachedSelectMenuCanvas.width = menuItemSize;
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console.log("length= " + selectMenuNames.length);
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cachedSelectMenuCanvas.height = menuItemSize * selectMenuNames.length;
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var cSMCctx = cachedSelectMenuCanvas.getContext('2d');
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var starty = 0;
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selectMenuNames.forEach((element) => {
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//console.log("Printing to select: "+ element);
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cSMCctx.drawImage(imageCollection[element], 0, starty, menuItemSize, menuItemSize);
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starty += menuItemSize;
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});
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}
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function drawSelectMenu()
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{
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//console.log("Printing on main canvass");
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@ -16,6 +37,8 @@ function drawSelectMenu()
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillRect(0, 0, menuItemSize, MainCanvas.height);
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if (selectedMenuYOffset < 0) selectedMenuYOffset = 0;
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if (cachedSelectMenuCanvas == null) InitializeSelectMenu();//initialize it if not done yet
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if(selectedMenuYOffset + MainCanvas.height > cachedSelectMenuCanvas.height) selectedMenuYOffset = cachedSelectMenuCanvas.height -MainCanvas.height;
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MainCanvas_ctx.drawImage(cachedSelectMenuCanvas,0,selectedMenuYOffset,50,MainCanvas.height,0,0,50,MainCanvas.height);
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let index = selectMenuNames.indexOf(selectedMenuItemName);
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39
Web/ui.js
39
Web/ui.js
@ -15,16 +15,32 @@ var uiMode=1;
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const imageCollection = loadImages(
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["ArrowUp","ArrowDown","animations", "burnmark", "cellphone","circle","copier","firewall","fluorescent","hub","ip_phone","laptop","link","microwave","pc","printer","router","select","server","shapes","square","switch","tablet","tree","vidimage","wap","wbridge","wrepeater","wrouter","x", "info", "menu"],
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["img/ArrowUp.png","img/ArrowDown.png","img/Animations.png", "img/BurnMark.png", "img/cellphone.png", "img/Circle.png", "img/Copier.png", "img/firewall.png", "img/fluorescent.png", "img/Hub.png", "img/ip_phone.png", "img/Laptop.png", "img/link.png", "img/microwave.png", "img/PC.png", "img/Printer.png", "img/Router.png", "img/select.png", "img/Server.png", "img/Shapes.png", "img/Square.png", "img/Switch.png", "img/tablet.png", "img/tree.png", "img/VidImage.png", "img/WAP.png", "img/WBridge.png", "img/WRepeater.png", "img/WRouter.png", "img/X.png", "img/info.png", "img/menu.png"],
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["ArrowUp", "ArrowDown", "animations",
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"burnmark", "cellphone", "circle",
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"copier", "firewall", "fluorescent",
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"hub", "ip_phone", "laptop",
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"link", "microwave", "pc", "printer",
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"router", "select", "server",
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"shapes", "square", "switch",
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"tablet", "tree", "vidimage",
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"wap", "wbridge", "wrepeater",
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"wrouter", "x", "info", "menu"],
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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"img/Copier.png", "img/firewall.png", "img/fluorescent.png",
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"img/Hub.png", "img/ip_phone.png", "img/Laptop.png",
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"img/link.png", "img/microwave.png", "img/PC.png",
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"img/Printer.png", "img/Router.png", "img/select.png",
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"img/Server.png", "img/Shapes.png", "img/Square.png",
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"img/Switch.png", "img/tablet.png", "img/tree.png",
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/info.png", "img/menu.png"],
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InitializeGameMenu // this is called when all images have loaded.
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);
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var menuItemSize=50;
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const cachedSelectMenuCanvas = document.createElement('canvas');
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cachedSelectMenuCanvas.width = menuItemSize;
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cachedSelectMenuCanvas.height = menuItemSize * 16;
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function loadImages(names, files, onAllLoaded) {
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var i = 0, numLoading = names.length;
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@ -57,17 +73,8 @@ function InitializeGameMenu()
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//MainCanvas_ctx.drawImage(imageCollection['router'],100,100,50,50);
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//MainCanvas_ctx.drawImage(imageCollection['firewall'],150,150,50,50);
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//Create the initial selectMenu
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var cSMCctx = cachedSelectMenuCanvas.getContext('2d');
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var starty=0;
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selectMenuNames.forEach((element) => {
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//console.log(element);
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cSMCctx.drawImage(imageCollection[element],0,starty,menuItemSize,menuItemSize);
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starty+=menuItemSize;
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});
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InitializeSelectMenu();
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//It should be printed
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//MainCanvas_ctx.drawImage(cachedSelectMenuCanvas,0,0,50,500,0,0,50,500);
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PrintScreen();
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}
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@ -252,7 +259,7 @@ function PrintAllNetworkLinks()
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if (puzzle == null) return; //If the puzzle has not been set, exit
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let index=0;
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if(puzzle.link !== null)
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if(puzzle.link !== null && typeof(puzzle.link) === "object")
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{
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while (index < puzzle.link.length) {
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PrintNetworkLink(puzzle.link[index]);
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