Get highlights working (mostly)
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b978a3abb0
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140
Web/ui.js
140
Web/ui.js
@ -11,6 +11,7 @@ var imageSize=40;
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var small_button_size = 20;
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var small_button_size = 20;
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var uiDeviceInfoLevel = 1; //What do we display when we look at the network
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var uiDeviceInfoLevel = 1; //What do we display when we look at the network
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var uiActions = [];//a list of things on the screen we can click on or process.
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var uiActions = [];//a list of things on the screen we can click on or process.
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var ui_highlightRect = null;
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
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var uiMode=1;
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var uiMode=1;
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@ -104,17 +105,31 @@ function PrintScreen(WhatPassedIn=-1)
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillStyle = maincanvasBackground;
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MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
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MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
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//Do any highlight we need to
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if (ui_highlightRect !== null) {
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//console.log("trying to highlight something: " + JSON.stringify(ui_highlightRect));
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MainCanvas_ctx.fillStyle = "white";
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MainCanvas_ctx.globalAlpha = 0.3; //mostly transparent
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MainCanvas_ctx.fillRect(ui_highlightRect.sx, ui_highlightRect.sy, ui_highlightRect.deltax, ui_highlightRect.deltay);
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MainCanvas_ctx.globalAlpha = 1.0; //reset
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MainCanvas_ctx.fillStyle = "black"; //reset
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}
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//Draw the puzzle-select button
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//Draw the puzzle-select button
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//Put the X there so we can click on it
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//Put the X there so we can click on it
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rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size);
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rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay);
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MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay);
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//registerActionStruct("square", rect, null, textwindow_XClick);
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registerActionStruct("square", rect, null, ui_PuzzleChoiceMenuLeftClick, null, generic_mouseoverHighlight);
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//Draw the info button
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//Draw the info button
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MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
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rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("info"), rect.sx, rect.sy, rect.deltax, rect.deltay);
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registerActionStruct("square", rect, null, ui_InfoLeftClick, null, generic_mouseoverHighlight);
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//Draw the info button
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//Draw the eye button
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MainCanvas_ctx.drawImage(imageFromName("eye"), MainCanvas.width - small_button_size, small_button_size*2, small_button_size, small_button_size);
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rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size * 2, small_button_size, small_button_size);
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MainCanvas_ctx.drawImage(imageFromName("eye"), rect.sx, rect.sy, rect.deltax, rect.deltay);
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registerActionStruct("square", rect, null, ui_eyeLeftClick, null, generic_mouseoverHighlight);
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drawSelectMenu();
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drawSelectMenu();
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PrintAllNetworkLinks();
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PrintAllNetworkLinks();
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@ -168,8 +183,7 @@ function CheckForActions(actionPoint, action) {
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if (uiActions.length >= 0) {
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if (uiActions.length >= 0) {
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var checkit = false;
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var checkit = false;
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var inside = false;
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var inside = false;
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for (var index = 0; index < uiActions.length; index++)
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for (var index = 0; index < uiActions.length; index++) {
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{
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if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
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if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
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if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
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if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
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if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
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if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
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@ -186,19 +200,24 @@ function CheckForActions(actionPoint, action) {
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (inside) {
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//console.log("Is inside");
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if (inside) {
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switch (action) {
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console.log("Is inside");
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case "leftclick":
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switch (action) {
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if (checklocation.funcLeftClick != null) {
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case "leftclick":
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checklocation.funcLeftClick(actionPoint, checklocation);
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if (checklocation.funcLeftClick != null) {
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//console.log("Successfully did a UI action");
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checklocation.funcLeftClick(actionPoint, checklocation.theObject);
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return true;
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console.log("Successfully did a UI action");
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}
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return true;
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case "mouseover":
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}
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if (checklocation.funcMouseover != null) {
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checklocation.funcMouseover(actionPoint, checklocation);
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//console.log("Successfully did a UI action");
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return true;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -225,40 +244,37 @@ function handleMouseUp(evt)
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if(!mouseDidMovement)
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if(!mouseDidMovement)
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{ //If we are not dragging, it is a click
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{ //If we are not dragging, it is a click
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var myevt = copyLocation(evt);
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var myevt = copyLocation(evt);
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console.log("evt:" + JSON.stringify(myevt));
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//console.log("evt:" + JSON.stringify(myevt));
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if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
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if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
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if(uiMode==1) TextWindow_handleMouseUp(evt);
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if(uiMode==1) TextWindow_handleMouseUp(evt);
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else if(uiMode==2) TextWindow_handleMouseUp(evt);
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else if(uiMode==2) TextWindow_handleMouseUp(evt);
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else if(uiMode==0 && evt.pageX >= MainCanvas.width - small_button_size)
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{
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console.log("clicked far enough x wise");
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//We may be clicking on one of the small buttons
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if(evt.pageY < small_button_size)
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{
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//We clicked on the puzzle-select menu
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console.log("PuzzleSelect pressed");
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uiMode=2;
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PrintScreen();
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} else if(evt.pageY < small_button_size *2)
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{
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console.log("Selected info button");
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//It is the info button
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uiMode=1;
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PrintScreen();
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} else if (evt.pageY < small_button_size * 3) {
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console.log("Selected 'eye' button");
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//It is the eye button
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uiDeviceInfoLevel++;
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if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
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PrintScreen();
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}
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}
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}
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}
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}
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}
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mouseDidMovement=false; //reset it after we raise the button
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mouseDidMovement=false; //reset it after we raise the button
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}
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}
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function ui_PuzzleChoiceMenuLeftClick(evt) {
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//We clicked on the puzzle-select menu
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console.log("PuzzleSelect pressed in action");
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uiMode = 2;
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PrintScreen();
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}
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function ui_eyeLeftClick(evt) {
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console.log("Selected 'eye' button in action");
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//It is the eye button
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uiDeviceInfoLevel++;
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if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
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PrintScreen();
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}
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function ui_InfoLeftClick(evt) {
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console.log("Selected info button in action");
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//It is the info button
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uiMode = 1;
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PrintScreen();
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}
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function handleMouseMove(evt)
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function handleMouseMove(evt)
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{
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{
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@ -280,6 +296,15 @@ function handleMouseMove(evt)
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}
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}
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else //Mouse is not down. Not dragging
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else //Mouse is not down. Not dragging
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{
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{
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var needrefresh = false;
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if (!CheckForActions(evt, "mouseover")) {
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//We did not find anything
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if (ui_highlightRect != null) {
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needrefresh = true;
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}
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ui_highlightRect = null; //nothing to highlight
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PrintScreen();
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}
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if(uiMode==2)
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if(uiMode==2)
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{
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{
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textMenu_HandleMouseMove(evt);
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textMenu_HandleMouseMove(evt);
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@ -338,11 +363,15 @@ function PrintNetworkDevice(ToPrint)
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if(ToPrint !== null)
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if(ToPrint !== null)
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{
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{
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var rect = deviceRectangle(ToPrint);
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var rect = deviceRectangle(ToPrint);
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var actionrect = makeRectangle(rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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var dname = ToPrint.mytype;
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var dname = ToPrint.mytype;
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if(dname=="net_switch") dname="switch";
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if(dname=="net_switch") dname="switch";
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if(dname=="net_hub") dname="hub";
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if(dname=="net_hub") dname="hub";
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//console.log("printing device " + dname);
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//console.log("printing device " + dname);
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MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
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registerActionStruct("square", actionrect, ToPrint, null, null, generic_mouseoverHighlight);
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//Now, we see if we need to print the name, or a list of IPs..
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//Now, we see if we need to print the name, or a list of IPs..
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var xpoint = rect.center.x;
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var xpoint = rect.center.x;
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var ystart = rect.epoint.y; //the bottom-most Y point
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var ystart = rect.epoint.y; //the bottom-most Y point
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@ -360,7 +389,7 @@ function PrintNetworkDevice(ToPrint)
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break;
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break;
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case 2:
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case 2:
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case 3:
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case 3:
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console.log("printing device " + ToPrint.hostname);
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//console.log("printing device " + ToPrint.hostname);
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//Print both the name and the IP addresses
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//Print both the name and the IP addresses
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if (uiDeviceInfoLevel == 2) {
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if (uiDeviceInfoLevel == 2) {
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delta = printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart) + gap;
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delta = printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart) + gap;
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@ -369,11 +398,11 @@ function PrintNetworkDevice(ToPrint)
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//print the ip addresses
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//print the ip addresses
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for (var x = 0; x < ipaddresses.length; x++) {
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for (var x = 0; x < ipaddresses.length; x++) {
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//Print the IP address if the type is correct.
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//Print the IP address if the type is correct.
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console.log(JSON.stringify(ipaddresses[x]));
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//console.log(JSON.stringify(ipaddresses[x]));
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switch (ipaddresses[x].nictype) {
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switch (ipaddresses[x].nictype) {
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case "eth":
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case "eth":
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case "management_interface":
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case "management_interface":
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console.log("Found a " + ipaddresses[x].nictype)
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//console.log("Found a " + ipaddresses[x].nictype)
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let mystring = ipaddresses[x].cidrip;
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let mystring = ipaddresses[x].cidrip;
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delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart);
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delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart);
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ystart += (delta / 2);
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ystart += (delta / 2);
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@ -485,7 +514,7 @@ function makeRectangle(x1, y1, deltax, deltay, offsetx = 0, offsety = 0) {
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function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
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function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
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var struct = {
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var struct = {
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shapeText: shapeText,
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shapeText: shapeText,
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shapePoints: shapePoints,
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shapePoints: structuredClone(shapePoints),
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theObject: theObject,
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theObject: theObject,
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funcLeftClick: funcLeftClick,
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funcLeftClick: funcLeftClick,
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funcRightClick: funcRightClick,
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funcRightClick: funcRightClick,
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@ -497,16 +526,23 @@ function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null
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function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
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function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
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//Make an object with all the data
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//Make an object with all the data
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var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
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var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
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console.log("Pushing an action: " + shapeText);
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//console.log("Pushing an action: " + shapeText);
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//Push it onto the uiActions list
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//Push it onto the uiActions list
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uiActions.push(what);
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uiActions.push(what);
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//console.log("ActionList: " + JSON.stringify(uiActions));
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}
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}
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function clearActionStructs() {
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function clearActionStructs() {
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uiActions = [];
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uiActions = [];
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}
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}
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//This is what happens when we click on the x to close the window.
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//This takes generic information for us to highlight the background
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function xclicked() {
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function generic_mouseoverHighlight(point, actionrec) {
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//console.log("Found highlight " + JSON.stringify(actionrec));
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//The point is the place where the mouse is, but the actionrec.shapePoints is the rectangle (or shape) we want to highlight
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if (actionrec.shapeText == "square") {
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ui_highlightRect = structuredClone(actionrec.shapePoints);
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//console.log("setting highlights to:" + JSON.stringify(ui_highlightRect));
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}
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PrintScreen();
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}
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}
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