Get highlights working (mostly)

This commit is contained in:
Tim Young 2024-04-25 14:47:54 -05:00
parent b978a3abb0
commit 50b4843d76

140
Web/ui.js
View File

@ -11,6 +11,7 @@ var imageSize=40;
var small_button_size = 20; var small_button_size = 20;
var uiDeviceInfoLevel = 1; //What do we display when we look at the network var uiDeviceInfoLevel = 1; //What do we display when we look at the network
var uiActions = [];//a list of things on the screen we can click on or process. var uiActions = [];//a list of things on the screen we can click on or process.
var ui_highlightRect = null;
//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu //The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
var uiMode=1; var uiMode=1;
@ -104,17 +105,31 @@ function PrintScreen(WhatPassedIn=-1)
MainCanvas_ctx.fillStyle = maincanvasBackground; MainCanvas_ctx.fillStyle = maincanvasBackground;
MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height); MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
//Do any highlight we need to
if (ui_highlightRect !== null) {
//console.log("trying to highlight something: " + JSON.stringify(ui_highlightRect));
MainCanvas_ctx.fillStyle = "white";
MainCanvas_ctx.globalAlpha = 0.3; //mostly transparent
MainCanvas_ctx.fillRect(ui_highlightRect.sx, ui_highlightRect.sy, ui_highlightRect.deltax, ui_highlightRect.deltay);
MainCanvas_ctx.globalAlpha = 1.0; //reset
MainCanvas_ctx.fillStyle = "black"; //reset
}
//Draw the puzzle-select button //Draw the puzzle-select button
//Put the X there so we can click on it //Put the X there so we can click on it
rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size); rect = makeRectangle(MainCanvas.width - small_button_size, 0, small_button_size, small_button_size);
MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay); MainCanvas_ctx.drawImage(imageFromName("menu"),rect.sx,rect.sy,rect.deltax,rect.deltay);
//registerActionStruct("square", rect, null, textwindow_XClick); registerActionStruct("square", rect, null, ui_PuzzleChoiceMenuLeftClick, null, generic_mouseoverHighlight);
//Draw the info button //Draw the info button
MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size); rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size, small_button_size, small_button_size);
MainCanvas_ctx.drawImage(imageFromName("info"), rect.sx, rect.sy, rect.deltax, rect.deltay);
registerActionStruct("square", rect, null, ui_InfoLeftClick, null, generic_mouseoverHighlight);
//Draw the info button //Draw the eye button
MainCanvas_ctx.drawImage(imageFromName("eye"), MainCanvas.width - small_button_size, small_button_size*2, small_button_size, small_button_size); rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size * 2, small_button_size, small_button_size);
MainCanvas_ctx.drawImage(imageFromName("eye"), rect.sx, rect.sy, rect.deltax, rect.deltay);
registerActionStruct("square", rect, null, ui_eyeLeftClick, null, generic_mouseoverHighlight);
drawSelectMenu(); drawSelectMenu();
PrintAllNetworkLinks(); PrintAllNetworkLinks();
@ -168,8 +183,7 @@ function CheckForActions(actionPoint, action) {
if (uiActions.length >= 0) { if (uiActions.length >= 0) {
var checkit = false; var checkit = false;
var inside = false; var inside = false;
for (var index = 0; index < uiActions.length; index++) for (var index = 0; index < uiActions.length; index++) {
{
if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true; if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true; if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true; if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
@ -186,19 +200,24 @@ function CheckForActions(actionPoint, action) {
} }
} }
} }
} }
} }
} if (inside) {
//console.log("Is inside");
if (inside) { switch (action) {
console.log("Is inside"); case "leftclick":
switch (action) { if (checklocation.funcLeftClick != null) {
case "leftclick": checklocation.funcLeftClick(actionPoint, checklocation);
if (checklocation.funcLeftClick != null) { //console.log("Successfully did a UI action");
checklocation.funcLeftClick(actionPoint, checklocation.theObject); return true;
console.log("Successfully did a UI action"); }
return true; case "mouseover":
} if (checklocation.funcMouseover != null) {
checklocation.funcMouseover(actionPoint, checklocation);
//console.log("Successfully did a UI action");
return true;
}
}
} }
} }
} }
@ -225,40 +244,37 @@ function handleMouseUp(evt)
if(!mouseDidMovement) if(!mouseDidMovement)
{ //If we are not dragging, it is a click { //If we are not dragging, it is a click
var myevt = copyLocation(evt); var myevt = copyLocation(evt);
console.log("evt:" + JSON.stringify(myevt)); //console.log("evt:" + JSON.stringify(myevt));
if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else. if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
if(uiMode==1) TextWindow_handleMouseUp(evt); if(uiMode==1) TextWindow_handleMouseUp(evt);
else if(uiMode==2) TextWindow_handleMouseUp(evt); else if(uiMode==2) TextWindow_handleMouseUp(evt);
else if(uiMode==0 && evt.pageX >= MainCanvas.width - small_button_size)
{
console.log("clicked far enough x wise");
//We may be clicking on one of the small buttons
if(evt.pageY < small_button_size)
{
//We clicked on the puzzle-select menu
console.log("PuzzleSelect pressed");
uiMode=2;
PrintScreen();
} else if(evt.pageY < small_button_size *2)
{
console.log("Selected info button");
//It is the info button
uiMode=1;
PrintScreen();
} else if (evt.pageY < small_button_size * 3) {
console.log("Selected 'eye' button");
//It is the eye button
uiDeviceInfoLevel++;
if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
PrintScreen();
}
}
} }
} }
mouseDidMovement=false; //reset it after we raise the button mouseDidMovement=false; //reset it after we raise the button
} }
function ui_PuzzleChoiceMenuLeftClick(evt) {
//We clicked on the puzzle-select menu
console.log("PuzzleSelect pressed in action");
uiMode = 2;
PrintScreen();
}
function ui_eyeLeftClick(evt) {
console.log("Selected 'eye' button in action");
//It is the eye button
uiDeviceInfoLevel++;
if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
PrintScreen();
}
function ui_InfoLeftClick(evt) {
console.log("Selected info button in action");
//It is the info button
uiMode = 1;
PrintScreen();
}
function handleMouseMove(evt) function handleMouseMove(evt)
{ {
@ -280,6 +296,15 @@ function handleMouseMove(evt)
} }
else //Mouse is not down. Not dragging else //Mouse is not down. Not dragging
{ {
var needrefresh = false;
if (!CheckForActions(evt, "mouseover")) {
//We did not find anything
if (ui_highlightRect != null) {
needrefresh = true;
}
ui_highlightRect = null; //nothing to highlight
PrintScreen();
}
if(uiMode==2) if(uiMode==2)
{ {
textMenu_HandleMouseMove(evt); textMenu_HandleMouseMove(evt);
@ -338,11 +363,15 @@ function PrintNetworkDevice(ToPrint)
if(ToPrint !== null) if(ToPrint !== null)
{ {
var rect = deviceRectangle(ToPrint); var rect = deviceRectangle(ToPrint);
var actionrect = makeRectangle(rect.spoint.x, rect.spoint.y, rect.width, rect.height);
var dname = ToPrint.mytype; var dname = ToPrint.mytype;
if(dname=="net_switch") dname="switch"; if(dname=="net_switch") dname="switch";
if(dname=="net_hub") dname="hub"; if(dname=="net_hub") dname="hub";
//console.log("printing device " + dname); //console.log("printing device " + dname);
MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height); MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
registerActionStruct("square", actionrect, ToPrint, null, null, generic_mouseoverHighlight);
//Now, we see if we need to print the name, or a list of IPs.. //Now, we see if we need to print the name, or a list of IPs..
var xpoint = rect.center.x; var xpoint = rect.center.x;
var ystart = rect.epoint.y; //the bottom-most Y point var ystart = rect.epoint.y; //the bottom-most Y point
@ -360,7 +389,7 @@ function PrintNetworkDevice(ToPrint)
break; break;
case 2: case 2:
case 3: case 3:
console.log("printing device " + ToPrint.hostname); //console.log("printing device " + ToPrint.hostname);
//Print both the name and the IP addresses //Print both the name and the IP addresses
if (uiDeviceInfoLevel == 2) { if (uiDeviceInfoLevel == 2) {
delta = printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart) + gap; delta = printCenteredText(MainCanvas_ctx, ToPrint.hostname, xpoint, ystart) + gap;
@ -369,11 +398,11 @@ function PrintNetworkDevice(ToPrint)
//print the ip addresses //print the ip addresses
for (var x = 0; x < ipaddresses.length; x++) { for (var x = 0; x < ipaddresses.length; x++) {
//Print the IP address if the type is correct. //Print the IP address if the type is correct.
console.log(JSON.stringify(ipaddresses[x])); //console.log(JSON.stringify(ipaddresses[x]));
switch (ipaddresses[x].nictype) { switch (ipaddresses[x].nictype) {
case "eth": case "eth":
case "management_interface": case "management_interface":
console.log("Found a " + ipaddresses[x].nictype) //console.log("Found a " + ipaddresses[x].nictype)
let mystring = ipaddresses[x].cidrip; let mystring = ipaddresses[x].cidrip;
delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart); delta = printCenteredText(MainCanvas_ctx, mystring, xpoint, ystart);
ystart += (delta / 2); ystart += (delta / 2);
@ -485,7 +514,7 @@ function makeRectangle(x1, y1, deltax, deltay, offsetx = 0, offsety = 0) {
function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) { function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
var struct = { var struct = {
shapeText: shapeText, shapeText: shapeText,
shapePoints: shapePoints, shapePoints: structuredClone(shapePoints),
theObject: theObject, theObject: theObject,
funcLeftClick: funcLeftClick, funcLeftClick: funcLeftClick,
funcRightClick: funcRightClick, funcRightClick: funcRightClick,
@ -497,16 +526,23 @@ function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null
function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) { function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
//Make an object with all the data //Make an object with all the data
var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover); var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
console.log("Pushing an action: " + shapeText); //console.log("Pushing an action: " + shapeText);
//Push it onto the uiActions list //Push it onto the uiActions list
uiActions.push(what); uiActions.push(what);
//console.log("ActionList: " + JSON.stringify(uiActions));
} }
function clearActionStructs() { function clearActionStructs() {
uiActions = []; uiActions = [];
} }
//This is what happens when we click on the x to close the window. //This takes generic information for us to highlight the background
function xclicked() { function generic_mouseoverHighlight(point, actionrec) {
//console.log("Found highlight " + JSON.stringify(actionrec));
//The point is the place where the mouse is, but the actionrec.shapePoints is the rectangle (or shape) we want to highlight
if (actionrec.shapeText == "square") {
ui_highlightRect = structuredClone(actionrec.shapePoints);
//console.log("setting highlights to:" + JSON.stringify(ui_highlightRect));
}
PrintScreen();
} }