Able to click on the eye and toggle the view
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50099ee4ef
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17
Web/ui.js
17
Web/ui.js
@ -25,7 +25,9 @@ const imageCollection = loadImages(
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"shapes", "square", "switch",
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"tablet", "tree", "vidimage",
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"wap", "wbridge", "wrepeater",
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"wrouter", "x", "info", "menu"],
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"wrouter", "x", "info", "menu",
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"eye", "queryuser",
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],
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["img/ArrowUp.png", "img/ArrowDown.png", "img/Animations.png",
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"img/BurnMark.png", "img/cellphone.png", "img/Circle.png",
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"img/Copier.png", "img/firewall.png", "img/fluorescent.png",
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@ -36,7 +38,9 @@ const imageCollection = loadImages(
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"img/Switch.png", "img/tablet.png", "img/tree.png",
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"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
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"img/WRepeater.png", "img/WRouter.png", "img/X.png",
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"img/info.png", "img/menu.png"],
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"img/info.png", "img/menu.png", "img/eye.png",
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"img/menu.png",
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],
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InitializeGameMenu // this is called when all images have loaded.
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);
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@ -102,6 +106,9 @@ function PrintScreen(WhatPassedIn=-1)
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//Draw the info button
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MainCanvas_ctx.drawImage(imageFromName("info"),MainCanvas.width - small_button_size,small_button_size,small_button_size,small_button_size);
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//Draw the info button
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MainCanvas_ctx.drawImage(imageFromName("eye"), MainCanvas.width - small_button_size, small_button_size*2, small_button_size, small_button_size);
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drawSelectMenu();
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PrintAllNetworkLinks();
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PrintAllNetworkDevices();
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@ -188,6 +195,12 @@ function handleMouseUp(evt)
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//It is the info button
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uiMode=1;
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PrintScreen();
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} else if (evt.pageY < small_button_size * 3) {
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console.log("Selected 'eye' button");
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//It is the eye button
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uiDeviceInfoLevel++;
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if (uiDeviceInfoLevel > 3) uiDeviceInfoLevel = 0;
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PrintScreen();
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}
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}
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}
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