trigger multiple spray packets even after the packet is done.
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501c08c181
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421a6b1a59
@ -373,6 +373,8 @@ namespace EduNetworkBuilder
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public static int NormalRotation = 5;
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public static int NormalRotation = 5;
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public static int PacketDamageDistance = 25;
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public static int PacketDamageDistance = 25;
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public static int NumBadPackets = 3; //the number of packets to spray out
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public static string AllowedPasswordCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890-=!~@#$%^&*()_+{}[]/?<>,.";
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public static string AllowedPasswordCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890-=!~@#$%^&*()_+{}[]/?<>,.";
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public static string AllowedUsernameCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._";
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public static string AllowedUsernameCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._";
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/// <summary>
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/// <summary>
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@ -60,6 +60,7 @@ namespace EduNetworkBuilder
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public bool PuzzleIsSolved = true; //only set to false if we load a puzzle
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public bool PuzzleIsSolved = true; //only set to false if we load a puzzle
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public List<HelpTopics> SuggestedReadings = new List<HelpTopics>();
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public List<HelpTopics> SuggestedReadings = new List<HelpTopics>();
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private DateTime NetworkStartTime = DateTime.Now;
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private DateTime NetworkStartTime = DateTime.Now;
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private DateTime NextSprayTime = DateTime.Now;
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private bool AlreadyChosenTimeout = false;
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private bool AlreadyChosenTimeout = false;
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private int DefaultTimeout = 10;
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private int DefaultTimeout = 10;
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private int NumberOfSecondsForTimeout = 10;
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private int NumberOfSecondsForTimeout = 10;
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@ -1603,6 +1604,20 @@ namespace EduNetworkBuilder
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{
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{
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if (Animations[i].AnimationDone) Animations.RemoveAt(i);
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if (Animations[i].AnimationDone) Animations.RemoveAt(i);
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}
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}
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if(DateTime.Now > NextSprayTime)
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{
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Random myRnd = NB.GetRandom();
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int ms = (myRnd.Next(10) + 2) * 250;
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NextSprayTime = DateTime.Now.AddMilliseconds(ms);
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foreach(NetworkComponent NC in NetComponents)
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{
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if(NC is NetworkDevice)
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{
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NetworkDevice ND = (NetworkDevice)NC;
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ND.BadPacketIfIShould();
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}
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}
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}
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}
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}
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//if (myPackets.Count > 50)
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//if (myPackets.Count > 50)
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//Console.WriteLine("Packets: " + myPackets.Count.ToString());
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//Console.WriteLine("Packets: " + myPackets.Count.ToString());
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@ -486,6 +486,7 @@ namespace EduNetworkBuilder
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tPacket.Tracking.Status = NB.Translate("N_ProssShouldContinTime");
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tPacket.Tracking.Status = NB.Translate("N_ProssShouldContinTime");
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tPacket.MyStatus = PacketStatus.finished_failed;
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tPacket.MyStatus = PacketStatus.finished_failed;
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//Then, we make a bad packet go out from here
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//Then, we make a bad packet go out from here
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WhereFrom.BadSprayCount = NB.NumBadPackets;
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WhereFrom.BadPacketFromHere();
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WhereFrom.BadPacketFromHere();
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return false;
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return false;
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}
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}
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@ -773,6 +774,8 @@ namespace EduNetworkBuilder
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tPacket.MyStatus = PacketStatus.finished_failed;
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tPacket.MyStatus = PacketStatus.finished_failed;
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//Then, we make a bad packet go out from here
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//Then, we make a bad packet go out from here
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nd.BadPacketFromHere();
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nd.BadPacketFromHere();
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nd.BadSprayCount = NB.NumBadPackets;
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}
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}
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if (mynet.ItemHasTest(nd.hostname,NetTestType.DeviceIsFrozen))
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if (mynet.ItemHasTest(nd.hostname,NetTestType.DeviceIsFrozen))
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{
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{
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@ -38,6 +38,7 @@ namespace EduNetworkBuilder
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public List<FirewallRule> FirewallRules = new List<FirewallRule>();
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public List<FirewallRule> FirewallRules = new List<FirewallRule>();
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public bool PowerOff = false;
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public bool PowerOff = false;
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private List<string> tracertmessages = new List<string>();
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private List<string> tracertmessages = new List<string>();
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public int BadSprayCount = 0;
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public NetworkDevice(NetworkComponentType what, string tHostname, Point tLocation, NicType firstNic = NicType.eth)
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public NetworkDevice(NetworkComponentType what, string tHostname, Point tLocation, NicType firstNic = NicType.eth)
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{
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{
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@ -1594,6 +1595,15 @@ namespace EduNetworkBuilder
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myNet.addPacket(BadPacket);
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myNet.addPacket(BadPacket);
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}
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}
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public void BadPacketIfIShould()
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{
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if(BadSprayCount > 0)
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{
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BadPacketFromHere();
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BadSprayCount--;
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}
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}
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public void TracerouteFromHere(NB_IPAddress Destination)
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public void TracerouteFromHere(NB_IPAddress Destination)
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{
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{
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//We need to create a traceroute packet - start with 1 TTL
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//We need to create a traceroute packet - start with 1 TTL
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