Mark freshly-loaded ReplayActions as not being dirty
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@ -166,6 +166,7 @@ namespace EduNetworkBuilder
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{
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{
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NetAction.HasBeenStored = true; //All of them start out stored
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NetAction.HasBeenStored = true; //All of them start out stored
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}
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}
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UserActions.HasUnsavedChanges = false; //we have just loaded a clean thing. Nothing to save
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}
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}
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public bool CheckIfDone(string PuzzleName)
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public bool CheckIfDone(string PuzzleName)
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