From 2b944891e234a1490d720a1d8945a6d2d3e44af7 Mon Sep 17 00:00:00 2001 From: Tim Young Date: Tue, 29 Aug 2017 15:32:26 -0500 Subject: [PATCH] make the distance microwaves and flourescent lights damage things a constant. --- EduNetworkBuilder/NB.cs | 1 + EduNetworkBuilder/Network.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/EduNetworkBuilder/NB.cs b/EduNetworkBuilder/NB.cs index 018b18c..977d18b 100644 --- a/EduNetworkBuilder/NB.cs +++ b/EduNetworkBuilder/NB.cs @@ -319,6 +319,7 @@ namespace EduNetworkBuilder public static int DefaultMachinePasswordLen = 20; public static int DefaultSaltLen = 50; public static int NormalRotation = 5; + public static int PacketDamageDistance = 25; public static string AllowedPasswordCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890-=!~@#$%^&*()_+{}[]/?<>,."; public static string AllowedUsernameCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._"; diff --git a/EduNetworkBuilder/Network.cs b/EduNetworkBuilder/Network.cs index 08da9f9..2fecad9 100644 --- a/EduNetworkBuilder/Network.cs +++ b/EduNetworkBuilder/Network.cs @@ -1518,7 +1518,7 @@ namespace EduNetworkBuilder public bool DeviceIsOverDamaging(LinkType myLink, Point location) { NetworkDevice ND; - int countDistance = 25; + int countDistance = NB.PacketDamageDistance; double HowFar; foreach(NetworkComponent NC in NetComponents) {