Mono does not like my settings for some reason. Moved settings to my own class that loads from properties.settings. Will load/save to xml in another commit.
This commit is contained in:
parent
b7bef436d2
commit
16f5c54ee9
@ -115,6 +115,7 @@
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<DependentUpon>ListBoxWindow.cs</DependentUpon>
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</Compile>
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<Compile Include="NB.cs" />
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<Compile Include="NBSettings.cs" />
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<Compile Include="NetTest.cs" />
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<Compile Include="NetTestEditor.cs">
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<SubType>Form</SubType>
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@ -78,7 +78,8 @@ namespace EduNetworkBuilder
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}
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public void Add(string Text)
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{
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LanguageString oneString = new LanguageString(Properties.Settings.Default.ChosenLanguage,Text,tag);
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NBSettings oursettings = NB.GetSettings();
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LanguageString oneString = new LanguageString(oursettings.ChosenLanguage,Text,tag);
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//remove duplicates
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for (int i = TheStrings.Count - 1; i >= 0; i--)
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{
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@ -125,7 +126,8 @@ namespace EduNetworkBuilder
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public string GetText()
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{
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return GetText(Properties.Settings.Default.ChosenLanguage);
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NBSettings oursettings = NB.GetSettings();
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return GetText(oursettings.ChosenLanguage);
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}
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}
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}
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@ -43,6 +43,9 @@ namespace EduNetworkBuilder
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tbSearchBox.Visible = true;
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if (SelectedTag == NB.Translate("_All"))
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Text = Text + NB.Translate("_AllS");
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NBSettings oursettings = NB.GetSettings();
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foreach (string str in NB.GetPuzzleTags())
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{
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newCB = AddCheckBox(count, str);
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@ -60,7 +63,7 @@ namespace EduNetworkBuilder
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btnOK.Text = NB.Translate("_Load");
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btnAdd.Text = NB.Translate("_Cancel");
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btnAdd.Visible = true;
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cbLoadPuzzlesAtStart.Checked = Properties.Settings.Default.AutoStartPuzzles;
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cbLoadPuzzlesAtStart.Checked = oursettings.AutoStartPuzzles;
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UpdateForm();
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}
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@ -151,12 +154,11 @@ namespace EduNetworkBuilder
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private string GetSelectedTag()
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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PuzzleInfo PI;
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string first = "";
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NBSettings oursettings = NB.GetSettings();
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string OriginalChoice = Properties.Settings.Default.ProcessingLevel;
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string OriginalChoice = oursettings.ProcessingLevel;
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if(OriginalChoice != null)
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{
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if (NB.PuzzleLevelHasUnsolved(OriginalChoice))
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@ -165,7 +167,7 @@ namespace EduNetworkBuilder
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foreach (string str in NB.GetPuzzleNames())
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{
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if(!Properties.Settings.Default.ScoreList.Contains(str))
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if(!oursettings.ScoreList.Contains(str))
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{
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PI = NB.GetPuzzleInfoFromName(str);
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first = "Level_" + PI.Level;
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@ -222,10 +224,9 @@ namespace EduNetworkBuilder
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cbLoadPuzzlesAtStart.Visible = true;
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btnReset.Visible = true;
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PuzzleInfo pi;
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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string shown_name;
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List<string> Puzzles = NB.GetPuzzleNames();
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NBSettings oursettings = NB.GetSettings();
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if (Puzzles == null) return;
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foreach (string str in Puzzles)
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{
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@ -233,7 +234,7 @@ namespace EduNetworkBuilder
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{
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pi = NB.GetPuzzleInfoFromName(str);
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shown_name = pi.PuzzleName;
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if (Properties.Settings.Default.ScoreList.Contains(str))
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if (oursettings.ScoreList.Contains(str))
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shown_name = "* " + shown_name;
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foreach (string tag in pi.PuzzleTags)
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{
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@ -250,7 +251,7 @@ namespace EduNetworkBuilder
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shown_name = pi.PuzzleName;
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bool added = false;
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string localFilter = ".*" + FilterString + ".*";
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if (Properties.Settings.Default.ScoreList.Contains(str))
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if (oursettings.ScoreList.Contains(str))
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shown_name = "* " + shown_name;
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if (!added && pi.PuzzleName != null && Regex.IsMatch(pi.PuzzleName, localFilter, RegexOptions.IgnoreCase))
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{
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@ -295,6 +296,7 @@ namespace EduNetworkBuilder
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private void btnOK_Click(object sender, EventArgs e)
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{
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NBSettings oursettings = NB.GetSettings();
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if (MyMode == LBContents.puzzles && lbWindowData.SelectedItem != null)
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{
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string TheName = lbWindowData.SelectedItem.ToString();
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@ -305,10 +307,10 @@ namespace EduNetworkBuilder
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{
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myWin.Activate();
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}
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if(Properties.Settings.Default.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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if(oursettings.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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{
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Properties.Settings.Default.AutoStartPuzzles = cbLoadPuzzlesAtStart.Checked;
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Properties.Settings.Default.Save();
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oursettings.AutoStartPuzzles = cbLoadPuzzlesAtStart.Checked;
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// oursettings.Save();
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}
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if (lbWindowData.SelectedItem != null)
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NB.LoadNetworkFromResource(TheName);
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@ -360,6 +362,7 @@ namespace EduNetworkBuilder
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DebugLevel toFind;
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int mycount = 0;
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string labelname = "";
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NBSettings oursettings = NB.GetSettings();
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if (MyMode == LBContents.puzzles)
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{
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foreach (Control mycontrol in panelCheckboxes.Controls)
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@ -376,8 +379,8 @@ namespace EduNetworkBuilder
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if (mycount == 1)
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{
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//We only have one item checked. Store this value for later
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Properties.Settings.Default.ProcessingLevel = labelname;
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Properties.Settings.Default.Save();
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oursettings.ProcessingLevel = labelname;
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// oursettings.Save();
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}
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}
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if (MyMode == LBContents.messages)
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@ -406,16 +409,17 @@ namespace EduNetworkBuilder
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private void btnAdd_Click(object sender, EventArgs e)
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{
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NBSettings oursettings = NB.GetSettings();
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if (MyMode == LBContents.routes)
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{
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AddRoute();
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}
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if(MyMode == LBContents.puzzles)
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{
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if (Properties.Settings.Default.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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if (oursettings.AutoStartPuzzles != cbLoadPuzzlesAtStart.Checked)
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{
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Properties.Settings.Default.AutoStartPuzzles = cbLoadPuzzlesAtStart.Checked;
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Properties.Settings.Default.Save();
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oursettings.AutoStartPuzzles = cbLoadPuzzlesAtStart.Checked;
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// oursettings.Save();
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}
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Close();
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}
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@ -499,13 +503,11 @@ namespace EduNetworkBuilder
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private void btnReset_Click(object sender, EventArgs e)
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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DialogResult answer = MessageBox.Show(NB.Translate("LBW_btnResetYouSure"), NB.Translate("LBW_btnResetForget"), MessageBoxButtons.YesNo);
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if (answer == System.Windows.Forms.DialogResult.Yes)
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{
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Properties.Settings.Default.ScoreList.Clear();
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Properties.Settings.Default.Save();
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NBSettings oursettings = NB.GetSettings();
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oursettings.ScoreList.Clear();
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UpdateForm();
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}
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}
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@ -326,13 +326,14 @@ namespace EduNetworkBuilder
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{
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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CultureInfo CI=null;
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NBSettings oursettings = NB.GetSettings();
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if (myWin != null)
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{
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CI = myWin.GetCulture();
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}
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if(CI == null || myWin == null)
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{
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string CL = Properties.Settings.Default.ChosenLanguage;
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string CL = oursettings.ChosenLanguage;
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CI = CultureInfo.CreateSpecificCulture(CL);
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}
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return CI;
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@ -358,6 +359,16 @@ namespace EduNetworkBuilder
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return myresource;
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}
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public static NBSettings GetSettings()
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{
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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if (myWin != null)
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{
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return myWin.OurSettings;
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}
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return new NBSettings(); //This is only in case we are blowing up. Try to avoid that.
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}
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/// <summary>
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/// Determine if we are using Mono or .Net. Some things get killed using Mono.
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/// </summary>
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@ -460,7 +471,8 @@ namespace EduNetworkBuilder
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{
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//Find the window. If it exists, use /set the language setting there. If not, use / set the default.
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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string lang = Properties.Settings.Default.ChosenLanguage;
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NBSettings oursettings = NB.GetSettings();
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string lang = oursettings.ChosenLanguage;
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if (lang == "") lang = "en";
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string StartingItem = "";
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@ -512,12 +524,12 @@ namespace EduNetworkBuilder
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LanguageForm.ShowDialog();
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if (cbQuestions.SelectedIndex >= 0)
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{
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Properties.Settings.Default.LanguageHasBeenChosen = true;
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oursettings.LanguageHasBeenChosen = true;
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string mychoice = LanguageChoices[cbQuestions.SelectedIndex, 1];
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if (myWin == null)
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{
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Properties.Settings.Default.ChosenLanguage = mychoice;
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//Properties.Settings.Default.Save(); //We do this when we exit. No need to save it right this instant.
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oursettings.ChosenLanguage = mychoice;
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//oursettings.Save(); //We do this when we exit. No need to save it right this instant.
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}
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else
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{
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82
EduNetworkBuilder/NBSettings.cs
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82
EduNetworkBuilder/NBSettings.cs
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@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EduNetworkBuilder
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{
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/// <summary>
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/// We have settings that need to be loaded and saved. Mono has issues with
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/// properties.settings.default stuff, so we need to load/save from an xml file
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/// when we are using mono. So this class does that
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/// </summary>
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public class NBSettings
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{
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public string LastPath = "";
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public List<string> ScoreList = new List<string>();
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public bool AutoStartPuzzles = true;
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public string ChosenLanguage = "en";
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public bool LanguageHasBeenChosen = false;
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public int MainWindowX = -1;
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public int MainWindowY = -1;
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public int MainWindowWidth = -1;
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public int MainWindowHeight = -1;
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public string ProcessingLevel = "none";
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public NBSettings()
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{
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if(NB.IsRunningOnMono())
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{
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//Try loading from xml file
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}
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else
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{
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LastPath = Properties.Settings.Default.LastPath;
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AutoStartPuzzles = Properties.Settings.Default.AutoStartPuzzles;
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ChosenLanguage = Properties.Settings.Default.ChosenLanguage;
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LanguageHasBeenChosen = Properties.Settings.Default.LanguageHasBeenChosen;
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MainWindowX = Properties.Settings.Default.MainWindowX;
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MainWindowY = Properties.Settings.Default.MainWindowY;
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MainWindowHeight = Properties.Settings.Default.MainWindowHeight;
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MainWindowWidth = Properties.Settings.Default.MainWindowWidth;
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foreach(string one in Properties.Settings.Default.ScoreList)
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{
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if (!ScoreList.Contains(one))
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ScoreList.Add(one);
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}
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}
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}
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public void Save()
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{
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if(NB.IsRunningOnMono())
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{
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//Save it to an XML file.
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}
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else
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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Properties.Settings.Default.LastPath = LastPath;
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Properties.Settings.Default.AutoStartPuzzles = AutoStartPuzzles;
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Properties.Settings.Default.ChosenLanguage = ChosenLanguage;
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Properties.Settings.Default.LanguageHasBeenChosen = LanguageHasBeenChosen;
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Properties.Settings.Default.MainWindowX = MainWindowX;
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Properties.Settings.Default.MainWindowY = MainWindowY;
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Properties.Settings.Default.MainWindowHeight = MainWindowHeight;
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Properties.Settings.Default.MainWindowWidth = MainWindowWidth;
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Properties.Settings.Default.ScoreList.Clear();
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foreach(string One in ScoreList)
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{
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Properties.Settings.Default.ScoreList.Add(One);
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}
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Properties.Settings.Default.Save();
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}
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}
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}
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}
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@ -809,12 +809,10 @@ namespace EduNetworkBuilder
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PuzzleIsSolved = true;
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if (PuzzleName != "" && PuzzleName != null)
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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if (!Properties.Settings.Default.ScoreList.Contains(PuzzleName))
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NBSettings oursettings = NB.GetSettings();
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if (!oursettings.ScoreList.Contains(PuzzleName))
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{
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Properties.Settings.Default.ScoreList.Add(PuzzleName);
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Properties.Settings.Default.Save();
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oursettings.ScoreList.Add(PuzzleName);
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}
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}
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//kill all extra windows that no longer need to be open.
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@ -19,6 +19,8 @@ namespace EduNetworkBuilder
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public partial class BuilderWindow : Form
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{
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public Random GameRandomGen = new Random();
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public NBSettings OurSettings = new NBSettings(); //This will auto-load the settings
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private int LastPacketID=1;
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public DebugPausePoint DebugSetting = DebugPausePoint.none;
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// public DebugPausePoint DebugSetting = DebugPausePoint.all | DebugPausePoint.dump;
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@ -30,7 +32,7 @@ namespace EduNetworkBuilder
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private Point ClickedLocation;
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private Point ClickedImageLocation;
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DateTime LastClick = DateTime.Now;
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private string LastPath = Properties.Settings.Default.LastPath;
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private string LastPath = "";
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private bool processing = false;
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private List<PuzzleInfo> PuzzleList = new List<PuzzleInfo>();
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private ResourceManager LanguageResources = null;
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@ -52,7 +54,10 @@ namespace EduNetworkBuilder
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public BuilderWindow()
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{
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InitializeComponent();
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if(!Properties.Settings.Default.LanguageHasBeenChosen)
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LastPath = OurSettings.LastPath;
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if(!OurSettings.LanguageHasBeenChosen)
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NB.ChangeLanguage();
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LanguagifyComponents();
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//I never implimented cut/copy/paste/undo. So we will remove them since they do nothing anyway
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@ -164,7 +169,7 @@ namespace EduNetworkBuilder
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{
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if(LanguageCulture == null)
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{
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string CL = Properties.Settings.Default.ChosenLanguage;
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string CL = OurSettings.ChosenLanguage;
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if (CL != ChosenLanguage) ChosenLanguage = CL;
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LanguageCulture = CultureInfo.CreateSpecificCulture(ChosenLanguage);
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}
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@ -495,14 +500,12 @@ namespace EduNetworkBuilder
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public bool PuzzleLevelHasUnsolved(string LevelName)
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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foreach (PuzzleInfo pi in PuzzleList)
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{
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if ("Level_" + pi.Level.ToString() == LevelName)
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{
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if (!Properties.Settings.Default.ScoreList.Contains(pi.PuzzleName))
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if (!OurSettings.ScoreList.Contains(pi.PuzzleName))
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{
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return true; //We have one puzzle in the level which has not been solved
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}
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@ -1430,16 +1433,8 @@ namespace EduNetworkBuilder
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private void BuilderWindow_FormClosing(object sender, FormClosingEventArgs e)
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{
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Properties.Settings.Default.ChosenLanguage = ChosenLanguage;
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Properties.Settings.Default.LastPath = LastPath;
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if (WindowState == FormWindowState.Normal)
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{
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Properties.Settings.Default.MainWindowHeight = Height;
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Properties.Settings.Default.MainWindowWidth = Width;
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Properties.Settings.Default.MainWindowX = Location.X;
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Properties.Settings.Default.MainWindowY = Location.Y;
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}
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Properties.Settings.Default.Save();
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//The values in the settings are all up-to-date. Just tell them to save.
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OurSettings.Save();
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}
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private void dHCPRequestToolStripMenuItem_Click(object sender, EventArgs e)
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@ -1582,14 +1577,15 @@ namespace EduNetworkBuilder
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private void BuilderWindow_Load(object sender, EventArgs e)
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{
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if (Properties.Settings.Default.MainWindowX != -1 && Properties.Settings.Default.MainWindowY != -1)
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if (OurSettings.MainWindowX != -1 && OurSettings.MainWindowY != -1)
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{
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Location = new Point(Properties.Settings.Default.MainWindowX, Properties.Settings.Default.MainWindowY);
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Location = new Point(OurSettings.MainWindowX, OurSettings.MainWindowY);
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}
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if (Properties.Settings.Default.MainWindowHeight != -1 && Properties.Settings.Default.MainWindowWidth != -1)
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if (OurSettings.MainWindowHeight != -1 && OurSettings.MainWindowWidth != -1)
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{
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Height = Properties.Settings.Default.MainWindowHeight;
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Width = Properties.Settings.Default.MainWindowWidth;
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Height = OurSettings.MainWindowHeight;
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Width = OurSettings.MainWindowWidth;
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}
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//If we started by clicking on a file, load that file
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if (AppDomain.CurrentDomain.SetupInformation.ActivationArguments != null && AppDomain.CurrentDomain.SetupInformation.ActivationArguments.ActivationData != null && AppDomain.CurrentDomain.SetupInformation.ActivationArguments.ActivationData.Any())
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@ -1610,7 +1606,7 @@ namespace EduNetworkBuilder
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}
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else
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{
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if (Properties.Settings.Default.AutoStartPuzzles)
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if (OurSettings.AutoStartPuzzles)
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{
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//We are supposed to start the puzzle-selection box
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puzzlesToolStripMenuItem_Click(null, null);
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@ -1702,7 +1698,7 @@ namespace EduNetworkBuilder
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DialogResult answer = MessageBox.Show(NB.Translate("NB_ChngLngClose"),NB.Translate("NB_ChngLngSure"),MessageBoxButtons.YesNoCancel);
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if (answer == System.Windows.Forms.DialogResult.Yes)
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{
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Properties.Settings.Default.LanguageHasBeenChosen = false; //So we choose the language on restart
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OurSettings.LanguageHasBeenChosen = false; //So we choose the language on restart
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//System.Diagnostics.Process.Start(Application.ExecutablePath); // to start new instance of application
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this.Close(); //to turn off current app
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}
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